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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E WotC way of saying your fired?
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<blockquote data-quote="Simia Saturnalia" data-source="post: 3813350" data-attributes="member: 53692"><p>I find it remarkable that the argument goes 3.x has too many rules options because players keep buying these books and bringing them to games and expecting to use the new options*, yet apparently regular players don't buy supplements at all. It's almost as if the argument changes depending on the point being made. </p><p></p><p>You know, I just read the second paragraph, and you once again have an argument that's 180 degrees from the argument I normally hear; that players don't want to crawl inch-by-inch and search everything in detail with their 3d6-in-order PCs, mapping every inch of the dungeon to find the secret alcove with the +2 sword, they want to roll Search checks and wrestle demons and play half-dragon frenzied berserkers with spiked chains, point-buy stats, and average wealth per level. That the tone of D&D at the table, if the players had their way, would be nothing like the D&D of old. Yet you're telling me it's the precise opposite, and except for having feats and skills (which change the tone immensely) you could mistake a 3e table for a 1e table. Someone's very confused here, and I doubt it's everyone else.</p><p></p><p>But this...is a leap of logic I couldn't manage with Ninja Scout levels and a Ring of Jumping. "I don't like this, so it's not what it says it is." I can hate the Dodge Neon 'till I'm blue in the face - and have - but no amount of angry stares and fist-shaking is going to make it not a car, and especially won't make it not a Dodge.</p><p></p><p>* I have no idea if you personally have ever made this argument, but it's certainly common and it's strange to see someone assert that the actual situation is the <strong>complete opposite</strong>.</p></blockquote><p></p>
[QUOTE="Simia Saturnalia, post: 3813350, member: 53692"] I find it remarkable that the argument goes 3.x has too many rules options because players keep buying these books and bringing them to games and expecting to use the new options*, yet apparently regular players don't buy supplements at all. It's almost as if the argument changes depending on the point being made. You know, I just read the second paragraph, and you once again have an argument that's 180 degrees from the argument I normally hear; that players don't want to crawl inch-by-inch and search everything in detail with their 3d6-in-order PCs, mapping every inch of the dungeon to find the secret alcove with the +2 sword, they want to roll Search checks and wrestle demons and play half-dragon frenzied berserkers with spiked chains, point-buy stats, and average wealth per level. That the tone of D&D at the table, if the players had their way, would be nothing like the D&D of old. Yet you're telling me it's the precise opposite, and except for having feats and skills (which change the tone immensely) you could mistake a 3e table for a 1e table. Someone's very confused here, and I doubt it's everyone else. But this...is a leap of logic I couldn't manage with Ninja Scout levels and a Ring of Jumping. "I don't like this, so it's not what it says it is." I can hate the Dodge Neon 'till I'm blue in the face - and have - but no amount of angry stares and fist-shaking is going to make it not a car, and especially won't make it not a Dodge. * I have no idea if you personally have ever made this argument, but it's certainly common and it's strange to see someone assert that the actual situation is the [B]complete opposite[/B]. [/QUOTE]
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