Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E WotC way of saying your fired?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 3813372" data-attributes="member: 3649"><p>No, <em>we went through this same thing before</em>. The <em>entire same </em> silliness went on before: (1) It ain't my D&D (2) We'll have to buy thousands of dollars worth of stuff all over again (3) WOTC is spitting on decades of tradition. The <em>only </em> thing we're <em>not </em> seeing from that time is (1) ZOMG! They're going to make the rulebooks collectable (2) D&D is going to use the Magic: The Gathering world as the setting and (3) D&D is going to feature Pokemon monsters.</p><p></p><p>Then they saw that the game was good, even though it changed a lot of things. And the vast majority of the people who said they were giving up D&D forever and never giving WOTC a dime bought 3E and played it. And almost all of them did the same thing for 3.5. </p><p></p><p>Just like they'll do for 4E.</p><p></p><p></p><p></p><p>Certainly they do or there wouldn't be any money in making them.</p><p></p><p></p><p></p><p>And you know this how? Personal experience is a very hard thing to base things on so unless you have a marketing research division under your bed or something, there's just no way you can know this. </p><p></p><p>My personal experience? It's seemingly vastly different than yours. We, the groups I've been most involved with, haven't played D&D with that tone and flavor for like 15 years. We did it for 10 years under 1E and the beginning of 2E (we have a large age range in the group) and got bored to tears with it. We broke off and did other games, and brought the style and sensibilities from those games back to the D&D rules. It wasn't a good or pretty fit most of the time so D&D got left behind. 3E allowed us - since it had at least the beginnings of a modern game design - to do those things and do them much easier. That's why we have played D&D virtually exclusively for the last seven years. That never happened before, at all. </p><p></p><p>In tone and flavor our games more resemble Call of Cthulhu, modern fantasy novels, horror movies, action movies, westerns, soap operas and comic books, and anime series. With a few dashes of light romantic comedy. </p><p></p><p>Yet, we still play D&D.</p><p></p><p>Our adventurers are hearty bold rogues who go out and slay monsters and take their stuff. They're just vastly better dressed than a group of Dark Agers who haven't bathed in weeks because they don't have a sorcerer with the <em>Prestidigitation </em> spell. Killing things and taking their stuff only stays fun for a certain amount of time, though, and this is what a more modern RPG recognizes. </p><p></p><p>They also solve mysteries, investigate things, follow tracks of clues across continents to find the bastards that put those monsters there and paid them the stuff that was taken. Then they kill them and take their much better stuff. They go to parties where they realize that the Duke is not the Duke but something dressed in his skin. They parry verbally with him in several social encounters during the evening, eventually coming up with a plan to get him away from civilians so they can kill him and be given his Stuff by a grateful Duchess. None of us want to go back to the days of 'OK, you're mapping, you're in a corridor that T's, the right branch goes 30' and bends, the left branch goes 10' and ends in a door' 'OK, we push the thief up front to check for traps'. </p><p></p><p>Given what I've seen happen in other groups, given what I've read on these boards for the past several years, I'll be more than willing to consider my group's experiences and attitudes to be more like the majority of players out there than a group that's seen no reason to change that tone and flavor for 30 years. </p><p></p><p>You do eventually change or you lose players. It's as simple as that.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3813372, member: 3649"] No, [I]we went through this same thing before[/I]. The [I]entire same [/I] silliness went on before: (1) It ain't my D&D (2) We'll have to buy thousands of dollars worth of stuff all over again (3) WOTC is spitting on decades of tradition. The [I]only [/I] thing we're [I]not [/I] seeing from that time is (1) ZOMG! They're going to make the rulebooks collectable (2) D&D is going to use the Magic: The Gathering world as the setting and (3) D&D is going to feature Pokemon monsters. Then they saw that the game was good, even though it changed a lot of things. And the vast majority of the people who said they were giving up D&D forever and never giving WOTC a dime bought 3E and played it. And almost all of them did the same thing for 3.5. Just like they'll do for 4E. Certainly they do or there wouldn't be any money in making them. And you know this how? Personal experience is a very hard thing to base things on so unless you have a marketing research division under your bed or something, there's just no way you can know this. My personal experience? It's seemingly vastly different than yours. We, the groups I've been most involved with, haven't played D&D with that tone and flavor for like 15 years. We did it for 10 years under 1E and the beginning of 2E (we have a large age range in the group) and got bored to tears with it. We broke off and did other games, and brought the style and sensibilities from those games back to the D&D rules. It wasn't a good or pretty fit most of the time so D&D got left behind. 3E allowed us - since it had at least the beginnings of a modern game design - to do those things and do them much easier. That's why we have played D&D virtually exclusively for the last seven years. That never happened before, at all. In tone and flavor our games more resemble Call of Cthulhu, modern fantasy novels, horror movies, action movies, westerns, soap operas and comic books, and anime series. With a few dashes of light romantic comedy. Yet, we still play D&D. Our adventurers are hearty bold rogues who go out and slay monsters and take their stuff. They're just vastly better dressed than a group of Dark Agers who haven't bathed in weeks because they don't have a sorcerer with the [I]Prestidigitation [/I] spell. Killing things and taking their stuff only stays fun for a certain amount of time, though, and this is what a more modern RPG recognizes. They also solve mysteries, investigate things, follow tracks of clues across continents to find the bastards that put those monsters there and paid them the stuff that was taken. Then they kill them and take their much better stuff. They go to parties where they realize that the Duke is not the Duke but something dressed in his skin. They parry verbally with him in several social encounters during the evening, eventually coming up with a plan to get him away from civilians so they can kill him and be given his Stuff by a grateful Duchess. None of us want to go back to the days of 'OK, you're mapping, you're in a corridor that T's, the right branch goes 30' and bends, the left branch goes 10' and ends in a door' 'OK, we push the thief up front to check for traps'. Given what I've seen happen in other groups, given what I've read on these boards for the past several years, I'll be more than willing to consider my group's experiences and attitudes to be more like the majority of players out there than a group that's seen no reason to change that tone and flavor for 30 years. You do eventually change or you lose players. It's as simple as that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E WotC way of saying your fired?
Top