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4E WotC way of saying your fired?
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<blockquote data-quote="Dacileva" data-source="post: 3813705" data-attributes="member: 12957"><p>And even more importantly as a result of this, and this is something I think a lot of people aren't seeing...</p><p></p><p>A continuous revenue stream <strong>allows them to spend a much longer time supporting 4e</strong>.</p><p></p><p>If they'd had a continuous revenue stream through 3.x's lifespan, they probably wouldn't have gone with as drastic changes as they're making for 4e for a few more years, or even several more.</p><p></p><p>Continuous revenue streams also let them experiment more, and a digital distribution network allows even more experimentation and immediate feedback.</p><p></p><p>People complain about D&D becoming "too much like an MMO"...</p><p></p><p>You know what? I hope it <strong>does</strong>. But I don't mean that in the way the naysayers almost always mean it, because they're often being ignorant of what an MMO is actually like, when they say that.</p><p></p><p>What I mean is this:</p><p></p><p>When I have a problem with WoW, Blizzard fixes it in the next patch, or the patch after that, or the patch after that. No longer than a year since my first griping about my rogue having to take 5 unnecessary points in Subtlety for Improved Sap just so I didn't destealth when sapping, they fixed Sap to not de-stealth by default. I complained about my tank warrior becoming ineffective after all the PvP-related nerfs... Six months later, Thunder Clap became usable in Defensive Stance, and Prot got a nice, solid buff. I want something new? Ten more levels, new dungeons, new continent coming next year. I'm getting tired of handling my guild's common possessions through my bank alt? Guild banks, coming in 2.3 within a few months, tops.</p><p></p><p>Support. Continued support. Fixes and patches that don't cost me anything other than my contribution to their continuous revenue stream.</p><p></p><p>So yes, I <strong>do</strong> hope D&D becomes more like an MMO... It's entirely likely we'd all be treated to better gaming because of it.</p></blockquote><p></p>
[QUOTE="Dacileva, post: 3813705, member: 12957"] And even more importantly as a result of this, and this is something I think a lot of people aren't seeing... A continuous revenue stream [b]allows them to spend a much longer time supporting 4e[/b]. If they'd had a continuous revenue stream through 3.x's lifespan, they probably wouldn't have gone with as drastic changes as they're making for 4e for a few more years, or even several more. Continuous revenue streams also let them experiment more, and a digital distribution network allows even more experimentation and immediate feedback. People complain about D&D becoming "too much like an MMO"... You know what? I hope it [b]does[/b]. But I don't mean that in the way the naysayers almost always mean it, because they're often being ignorant of what an MMO is actually like, when they say that. What I mean is this: When I have a problem with WoW, Blizzard fixes it in the next patch, or the patch after that, or the patch after that. No longer than a year since my first griping about my rogue having to take 5 unnecessary points in Subtlety for Improved Sap just so I didn't destealth when sapping, they fixed Sap to not de-stealth by default. I complained about my tank warrior becoming ineffective after all the PvP-related nerfs... Six months later, Thunder Clap became usable in Defensive Stance, and Prot got a nice, solid buff. I want something new? Ten more levels, new dungeons, new continent coming next year. I'm getting tired of handling my guild's common possessions through my bank alt? Guild banks, coming in 2.3 within a few months, tops. Support. Continued support. Fixes and patches that don't cost me anything other than my contribution to their continuous revenue stream. So yes, I [b]do[/b] hope D&D becomes more like an MMO... It's entirely likely we'd all be treated to better gaming because of it. [/QUOTE]
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