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4E WotC way of saying your fired?
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<blockquote data-quote="The Little Raven" data-source="post: 3815127" data-attributes="member: 10095"><p>Well, it seems abundantly obvious by your uninformed posts concerning WotC and TSR's histories that you need the lesson, especially if you're going to try and throw in your $.02.</p><p></p><p></p><p></p><p>TSR published six campaign settings in the 1990s, in addition to the five they already published... and some of those campaign box sets (Planescape in particular) cost them more money to make than they made selling them. So, they supported something like 11 campaign settings, which merely caused them to be competing with their own products. In contrast, Wizards only supports two (and make more money from those two than they did from the 11 that TSR attempted to juggle).</p><p></p><p>TSR had a policy forbidding games being played. That's right. The maker of D&D had a rule against playing D&D for years.</p><p></p><p>TSR threw money into a hole trying to sue their fans for publishing derivative works for free on the internet (y'know, the whole thing where they sued people for posting original D&D monsters on a website).</p><p></p><p>They also did stupid things like purchase a needlecraft business. Let's see, what similar, ridiculous venture has WotC done and failed at? Did they purchase a bunny slipper factory while I wasn't looking?</p><p></p><p>Learn something about context before attempting to state that WotC compares in any way to TSR and their well-documented history of sabotaging their own sales through saturation.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3815127, member: 10095"] Well, it seems abundantly obvious by your uninformed posts concerning WotC and TSR's histories that you need the lesson, especially if you're going to try and throw in your $.02. TSR published six campaign settings in the 1990s, in addition to the five they already published... and some of those campaign box sets (Planescape in particular) cost them more money to make than they made selling them. So, they supported something like 11 campaign settings, which merely caused them to be competing with their own products. In contrast, Wizards only supports two (and make more money from those two than they did from the 11 that TSR attempted to juggle). TSR had a policy forbidding games being played. That's right. The maker of D&D had a rule against playing D&D for years. TSR threw money into a hole trying to sue their fans for publishing derivative works for free on the internet (y'know, the whole thing where they sued people for posting original D&D monsters on a website). They also did stupid things like purchase a needlecraft business. Let's see, what similar, ridiculous venture has WotC done and failed at? Did they purchase a bunny slipper factory while I wasn't looking? Learn something about context before attempting to state that WotC compares in any way to TSR and their well-documented history of sabotaging their own sales through saturation. [/QUOTE]
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