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4E - WotC's equivalent to the New World of Darkness?
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<blockquote data-quote="Imaro" data-source="post: 4293089" data-attributes="member: 48965"><p>As far as the nWoD goes... I think it was a necessary reboot if they ever wanted new people to find any of their lines accessible. It had just become to bloated in backstory and the only one's who understood everything were those who stayed abreast of the snumerous splats for multiple lines. I know I enjoy the nWoD ten time more than the old, especially with their toolbox approach and I'm seeing alot of fluff coming out now that doesn't invalidate but instead offers numerous ways to approach the different games. Changeling the Lost is probably my number one rpg right now and I can't wait until October to start my campaign.</p><p></p><p>With 4e I really didn't see the changing of the fluff as necessary. It wasn't bloated (except maybe the FR) and was in fact barely touched upon in any depth throughout the history of 3e (now 2e that was the edition of creativity and great fluff). I really think WotC did the mythos of D&D a vast disservice by not exploring it before deciding to destroy it and rebuild. Alot of players started with 3e and missed the likes of Dark Sun and Planescape, two settings I feel could have easily outshined FR and even Eberron. So the canging of the fluff feels like change for changes sake and nothing more to me.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4293089, member: 48965"] As far as the nWoD goes... I think it was a necessary reboot if they ever wanted new people to find any of their lines accessible. It had just become to bloated in backstory and the only one's who understood everything were those who stayed abreast of the snumerous splats for multiple lines. I know I enjoy the nWoD ten time more than the old, especially with their toolbox approach and I'm seeing alot of fluff coming out now that doesn't invalidate but instead offers numerous ways to approach the different games. Changeling the Lost is probably my number one rpg right now and I can't wait until October to start my campaign. With 4e I really didn't see the changing of the fluff as necessary. It wasn't bloated (except maybe the FR) and was in fact barely touched upon in any depth throughout the history of 3e (now 2e that was the edition of creativity and great fluff). I really think WotC did the mythos of D&D a vast disservice by not exploring it before deciding to destroy it and rebuild. Alot of players started with 3e and missed the likes of Dark Sun and Planescape, two settings I feel could have easily outshined FR and even Eberron. So the canging of the fluff feels like change for changes sake and nothing more to me. [/QUOTE]
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4E - WotC's equivalent to the New World of Darkness?
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