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4E - WotC's equivalent to the New World of Darkness?
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<blockquote data-quote="Set" data-source="post: 4293435" data-attributes="member: 41584"><p>I was pretty invested into the established World of Darkness setting (much as I am into the 3E D&D game, to the tunes of thousands of dollars worth of stuff and hundreds of books), so I was hoping that the 'new' World of Darkness would just be an improvement on what had come before, a bit of nip and tuck and some tightening of the vision.</p><p></p><p>Instead it was a new thing entirely. I coulda bought GURPS instead, 'cause it wasn't what I was looking for.</p><p></p><p>We bought it anyway. We played it. It was not what we had spent so many years enjoying, and so we shelved it, because it was not as fun as what it had replaced. (Perhaps it is now, after a few years worth of supplements, but none of us felt the need to spend a few hundred dollars and a couple of years to be able to do *what we were already doing.*)</p><p></p><p>The same has now happened to D&D, unfortunately. Perhaps in a few years, with PHB2, PHB3 and PHB4 re-introducing the Druid, etc. we'd be able to recreate the fun we're having with 3.5 *right now,* but I'm not going to stop having fun and wait for the game to 'catch back up to us.'</p><p></p><p>I used to be the anti-grognard. I dragged my gaming group kicking and screaming out of Greyhawk into the newfangled Forgotten Realms (at the time, just a few articles in Dragon, not even a published setting!). We did Al-Qadim. We did Oriental Adventures. We did Spelljammer. We did Ravenloft. We did Dark Sun. Quite some years later, when the Realms imploded in the Time of Troubles, they graciously invited me back with nary an 'I told you so' and we had some post-Greyhawk Wars fun again. We've pretty much covered the range, and had some fun in just about every setting. (Well, not Ravenloft, so much. We're kind of goal-oriented people, and games where you can't 'win' don't really do much for us. Call of Cthulhu has obviously never been our cuppa.)</p><p></p><p>Now I just feel old and cranky. The WoD has moved on to a small shadow of it's former coolness (with a few really nice rules fixes, that we'd already been house-ruling for years anyway). D&D finally got rid of my kryptonite, Vancian magic, and pretty much gutted everything I liked about the system in the process, again, making a large inclusive game into a much smaller and more limiting set of specific roles and options. GURPS 4E is way mathier than I care to follow, and the friendly people who try to explain it to me generally make me feel like a caveman trying to figure out quantum super-string theory.</p><p></p><p>On the other hand, Mutants & Masterminds 2E is a major step up from the already awesome 1E, so perhaps I'm not a total grognard yet. [shakes cane threateningly, "Get offa my lawn, you kids!]. I'm not so far gone as to be knee-jerk reacting against *all* change, just the ones that make it harder for my gaming group to enjoy ourselves.</p></blockquote><p></p>
[QUOTE="Set, post: 4293435, member: 41584"] I was pretty invested into the established World of Darkness setting (much as I am into the 3E D&D game, to the tunes of thousands of dollars worth of stuff and hundreds of books), so I was hoping that the 'new' World of Darkness would just be an improvement on what had come before, a bit of nip and tuck and some tightening of the vision. Instead it was a new thing entirely. I coulda bought GURPS instead, 'cause it wasn't what I was looking for. We bought it anyway. We played it. It was not what we had spent so many years enjoying, and so we shelved it, because it was not as fun as what it had replaced. (Perhaps it is now, after a few years worth of supplements, but none of us felt the need to spend a few hundred dollars and a couple of years to be able to do *what we were already doing.*) The same has now happened to D&D, unfortunately. Perhaps in a few years, with PHB2, PHB3 and PHB4 re-introducing the Druid, etc. we'd be able to recreate the fun we're having with 3.5 *right now,* but I'm not going to stop having fun and wait for the game to 'catch back up to us.' I used to be the anti-grognard. I dragged my gaming group kicking and screaming out of Greyhawk into the newfangled Forgotten Realms (at the time, just a few articles in Dragon, not even a published setting!). We did Al-Qadim. We did Oriental Adventures. We did Spelljammer. We did Ravenloft. We did Dark Sun. Quite some years later, when the Realms imploded in the Time of Troubles, they graciously invited me back with nary an 'I told you so' and we had some post-Greyhawk Wars fun again. We've pretty much covered the range, and had some fun in just about every setting. (Well, not Ravenloft, so much. We're kind of goal-oriented people, and games where you can't 'win' don't really do much for us. Call of Cthulhu has obviously never been our cuppa.) Now I just feel old and cranky. The WoD has moved on to a small shadow of it's former coolness (with a few really nice rules fixes, that we'd already been house-ruling for years anyway). D&D finally got rid of my kryptonite, Vancian magic, and pretty much gutted everything I liked about the system in the process, again, making a large inclusive game into a much smaller and more limiting set of specific roles and options. GURPS 4E is way mathier than I care to follow, and the friendly people who try to explain it to me generally make me feel like a caveman trying to figure out quantum super-string theory. On the other hand, Mutants & Masterminds 2E is a major step up from the already awesome 1E, so perhaps I'm not a total grognard yet. [shakes cane threateningly, "Get offa my lawn, you kids!]. I'm not so far gone as to be knee-jerk reacting against *all* change, just the ones that make it harder for my gaming group to enjoy ourselves. [/QUOTE]
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