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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E6: an E6 for fourth edition!
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<blockquote data-quote="Irda Ranger" data-source="post: 4698801" data-attributes="member: 1003"><p>My 4E solution to E6 is to freeze Attack and Defense scores at 1st level (don't worry, I balance the scales on the monster's side too) and allow HP and Power Acquisition to advance normally until a level limit imposed by the "fantasticness" of the campaign world. That way goblins and city guards can hit 9th level PCs (even if they don't do too much damage relative to the HP total) and the connection with "normal" world is maintained.</p><p></p><p>This also explains how an army of 1st level city guardsmen can actually hit a dragon when it attacks their city. They can kill it with <em>en masse </em>crossbow volleys.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4698801, member: 1003"] My 4E solution to E6 is to freeze Attack and Defense scores at 1st level (don't worry, I balance the scales on the monster's side too) and allow HP and Power Acquisition to advance normally until a level limit imposed by the "fantasticness" of the campaign world. That way goblins and city guards can hit 9th level PCs (even if they don't do too much damage relative to the HP total) and the connection with "normal" world is maintained. This also explains how an army of 1st level city guardsmen can actually hit a dragon when it attacks their city. They can kill it with [I]en masse [/I]crossbow volleys. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4E6: an E6 for fourth edition!
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