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4ed leveling on gameplay
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<blockquote data-quote="xechnao" data-source="post: 4002874" data-attributes="member: 58105"><p>Yes but instead of focusing on stats, have them focus on the 4e core design's base (powers, xencounter...at will use of powers, tiers, minions...solos etch) </p><p></p><p>So let's say that generally there should be 3 types of encounters: easy ones, normal ones and hard ones. Now make rules to help DMs create whatever encounter they like in a similar logic with the HERO system on PC creation. </p><p>For example:</p><p>1) cross-reference the balance of xencounter powers of each side. The chart's input data take into consideration the number, power and reliability of xencounter powers. </p><p>2) cross-reference the balance of at will powers. </p><p>3) cross-reference the balance of xday powers.</p><p>These steps are done to analyze reliability. Calculate the overall balance of each side's powers, overall reliability and strategic points.</p><p>Strategic points are the tactical balance against reliability and for example are: </p><p>-length of the encounter (attrition): things like balance of numbers, staying power like morale checks, controller subjectiveness (things like wizard powers or challenges). </p><p>-other environmental challenges that demand mobility and/or role synergy.</p><p>-things like tactical logistics-resources: for example you may want to keep risks equal for every character or you may want some characters to risk more than others </p><p></p><p>Reliability dictates how random or streamlined a power is.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4002874, member: 58105"] Yes but instead of focusing on stats, have them focus on the 4e core design's base (powers, xencounter...at will use of powers, tiers, minions...solos etch) So let's say that generally there should be 3 types of encounters: easy ones, normal ones and hard ones. Now make rules to help DMs create whatever encounter they like in a similar logic with the HERO system on PC creation. For example: 1) cross-reference the balance of xencounter powers of each side. The chart's input data take into consideration the number, power and reliability of xencounter powers. 2) cross-reference the balance of at will powers. 3) cross-reference the balance of xday powers. These steps are done to analyze reliability. Calculate the overall balance of each side's powers, overall reliability and strategic points. Strategic points are the tactical balance against reliability and for example are: -length of the encounter (attrition): things like balance of numbers, staying power like morale checks, controller subjectiveness (things like wizard powers or challenges). -other environmental challenges that demand mobility and/or role synergy. -things like tactical logistics-resources: for example you may want to keep risks equal for every character or you may want some characters to risk more than others Reliability dictates how random or streamlined a power is. [/QUOTE]
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