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4ed leveling on gameplay
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<blockquote data-quote="simply not edible" data-source="post: 4002999" data-attributes="member: 42431"><p>It's been announced that monster cration doesn't use the same rules as character creation. This has been stated in Worlds & Monsters, amongst other places. They are no longer built using HD, so I would guess that adding class levels would require a couple of jumps and fixes. Also, the phrase "an army of elves is largely made up of nonclassed soldiers." (W&M, pg. 13) goes a bit further in making this point, as wll as suggesting that NPC classes are gone.</p><p></p><p>Instead, monsters are now built around the level where the characters should be meeting them, with, if I interpreted the info correctly, different variants of the same creature to fill different roles or to be met at different levels.</p><p></p><p>And, thanks to the new leveling mechanic, where every character gains new options of every level, which apparently are of the same type across the board (lvl. 3? Feat. Lvl. 4? New daily and at will options), and the new combat system, built around several cratures and/or terrain features (let's not forget the traps, lava-pools, and other such things that have been mentioned with respect to encounter design) this whole thing: </p><p></p><p></p><p></p><p>seems to have been done for you. Except for maybe that last point, which would then be the only thing for the DM to worry about.</p><p></p><p>And as far as I'm concerned, for encounter design, I'd rather have the thinking out and balancing done for me than hav to do it myself. I'm busy enough as is. Of course, if yo like the balancing act, there's no-one to stop you from doing just that.</p></blockquote><p></p>
[QUOTE="simply not edible, post: 4002999, member: 42431"] It's been announced that monster cration doesn't use the same rules as character creation. This has been stated in Worlds & Monsters, amongst other places. They are no longer built using HD, so I would guess that adding class levels would require a couple of jumps and fixes. Also, the phrase "an army of elves is largely made up of nonclassed soldiers." (W&M, pg. 13) goes a bit further in making this point, as wll as suggesting that NPC classes are gone. Instead, monsters are now built around the level where the characters should be meeting them, with, if I interpreted the info correctly, different variants of the same creature to fill different roles or to be met at different levels. And, thanks to the new leveling mechanic, where every character gains new options of every level, which apparently are of the same type across the board (lvl. 3? Feat. Lvl. 4? New daily and at will options), and the new combat system, built around several cratures and/or terrain features (let's not forget the traps, lava-pools, and other such things that have been mentioned with respect to encounter design) this whole thing: seems to have been done for you. Except for maybe that last point, which would then be the only thing for the DM to worry about. And as far as I'm concerned, for encounter design, I'd rather have the thinking out and balancing done for me than hav to do it myself. I'm busy enough as is. Of course, if yo like the balancing act, there's no-one to stop you from doing just that. [/QUOTE]
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