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4ed leveling on gameplay
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<blockquote data-quote="Propheous_D" data-source="post: 4003189" data-attributes="member: 58952"><p>i really don't get what you are saying. I mean the most time consuming and annoying part of being a dm can be combat. With combat streamlined to a point were a DM can easily prepare it on the fly and engage in it immediately we allow the dm to get into what he is there for. You know that pesky thing called role-playing. </p><p></p><p>As for the whole level progression vs category progression. I don't see a need to change the leveling system. It allows for a period of time to enjoy and get into your new found powers and develope a style or character with them. If you simply jump categories and get a bunch of new stuff you might as well scrap your old character and get a new one cause that is essentially what you are doing.</p><p></p><p>In a level based environment you are looking at a more ogranic progression then a categorical based one that you profess. This is because characters do not artificially inflate by leaps and bounds but by a progressive path the opens up new doors each level.</p><p></p><p>i.e. levels 1-10 you get a new thing each level and incorporate that into your working character model.</p><p>Going from Newbie category to Seasoned category you suddenly have 3-5 new abilities and that goblin you fought and barely survived last week is a weakling wretch who has no chance of defeating you this week.</p><p></p><p>Its like playing a total different person each level and I would personally find it hard to get atatched to a character like that. Now if you advocate a non-level/category increase through the acquisition of powers via purchase then I suggest you go play white wolf. Cause that is not DnD and I thank GOD for that. While those games have thier merit the flaws in the systems they represent are exactyl why I don't play them much anymore. I much prefer the simple easily compensatable flaws of DnD with a leveling system over and abstract skill based system.</p></blockquote><p></p>
[QUOTE="Propheous_D, post: 4003189, member: 58952"] i really don't get what you are saying. I mean the most time consuming and annoying part of being a dm can be combat. With combat streamlined to a point were a DM can easily prepare it on the fly and engage in it immediately we allow the dm to get into what he is there for. You know that pesky thing called role-playing. As for the whole level progression vs category progression. I don't see a need to change the leveling system. It allows for a period of time to enjoy and get into your new found powers and develope a style or character with them. If you simply jump categories and get a bunch of new stuff you might as well scrap your old character and get a new one cause that is essentially what you are doing. In a level based environment you are looking at a more ogranic progression then a categorical based one that you profess. This is because characters do not artificially inflate by leaps and bounds but by a progressive path the opens up new doors each level. i.e. levels 1-10 you get a new thing each level and incorporate that into your working character model. Going from Newbie category to Seasoned category you suddenly have 3-5 new abilities and that goblin you fought and barely survived last week is a weakling wretch who has no chance of defeating you this week. Its like playing a total different person each level and I would personally find it hard to get atatched to a character like that. Now if you advocate a non-level/category increase through the acquisition of powers via purchase then I suggest you go play white wolf. Cause that is not DnD and I thank GOD for that. While those games have thier merit the flaws in the systems they represent are exactyl why I don't play them much anymore. I much prefer the simple easily compensatable flaws of DnD with a leveling system over and abstract skill based system. [/QUOTE]
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