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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4ed with 2ed mindset
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<blockquote data-quote="hong" data-source="post: 4258006" data-attributes="member: 537"><p>All I remember the 2E DMG for is astoundingly bad advice.</p><p></p><p>. . .</p><p></p><p>Anyway, marrying florid language with crunchy rules is basically a matter of setting expectations. That means clueing your players in on what you're trying to achieve, and getting them to cooperate. It's also a matter of making sure everyone knows the rules, so that you don't 1) have to stop play to look them up; 2) get blindsided when someone quotes a rule you didn't know about, thus throwing your description of the scene into disarray. It's also a matter of not penalising fancy stunts, or at least not penalising them too much. If someone says they make a flying leap at the orc, just let them. Don't get them to make a Jump check, as that sends a message that trying fancy stuff just entails more risk.</p></blockquote><p></p>
[QUOTE="hong, post: 4258006, member: 537"] All I remember the 2E DMG for is astoundingly bad advice. . . . Anyway, marrying florid language with crunchy rules is basically a matter of setting expectations. That means clueing your players in on what you're trying to achieve, and getting them to cooperate. It's also a matter of making sure everyone knows the rules, so that you don't 1) have to stop play to look them up; 2) get blindsided when someone quotes a rule you didn't know about, thus throwing your description of the scene into disarray. It's also a matter of not penalising fancy stunts, or at least not penalising them too much. If someone says they make a flying leap at the orc, just let them. Don't get them to make a Jump check, as that sends a message that trying fancy stuff just entails more risk. [/QUOTE]
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4ed with 2ed mindset
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