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4elements question
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<blockquote data-quote="El Mahdi" data-source="post: 6731149" data-attributes="member: 59506"><p>It has a few problems, though I'll overlook that there's no such thing as Infravision in 5E and just stick to the three balance issues I see.</p><p></p><p>First, 6th Level Monk disciplines cost 3 ki points in the PHB - the ones from that document only cost 2 ki points.</p><p></p><p>Second, nothing in 5E can see through walls, not even <em>True Seeing</em>. Seeing heat sources through walls is conceptually bad (Infravision never worked through walls in any edition - not even in real-life) and it's overpowered since nothing else in 5E can see through walls. Even making the argument that it's <em>magical</em> Infravision, that aspect is still more powerful than <em>True Seeing</em>. Same with hidden and obscured creatures and objects.</p><p></p><p>Third, allowing this as a Bonus Action is also overpowered. <em> True Seeing </em>requires an entire action for a minimum 11th level spellcasting character; but a 6th level Monk can make an unarmed attack AND cast a spell to see people through walls during their same turn? Uh uh...not happening.</p><p></p><p>Not sure what the people that designed that pdf were thinking, but allowing many of those disciplines as a bonus action is incredibly overpowered. They need to take 1 action - same as in the PHB - and since they aren't an unarmed attack, no bonus action is allowed when using them.</p><p></p><p></p><p>So, to sum up:</p><p>- Should cost 3 ki points (not 2 ki points).</p><p>- Remove see thru walls, hidden and obscure. (Invisible is okay, since <em>See Invisibility</em> is a 2nd level spell.)</p><p>- 1 Action (not Bonus Action)</p><p></p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6731149, member: 59506"] It has a few problems, though I'll overlook that there's no such thing as Infravision in 5E and just stick to the three balance issues I see. First, 6th Level Monk disciplines cost 3 ki points in the PHB - the ones from that document only cost 2 ki points. Second, nothing in 5E can see through walls, not even [I]True Seeing[/I]. Seeing heat sources through walls is conceptually bad (Infravision never worked through walls in any edition - not even in real-life) and it's overpowered since nothing else in 5E can see through walls. Even making the argument that it's [I]magical[/I] Infravision, that aspect is still more powerful than [I]True Seeing[/I]. Same with hidden and obscured creatures and objects. Third, allowing this as a Bonus Action is also overpowered. [I] True Seeing [/I]requires an entire action for a minimum 11th level spellcasting character; but a 6th level Monk can make an unarmed attack AND cast a spell to see people through walls during their same turn? Uh uh...not happening. Not sure what the people that designed that pdf were thinking, but allowing many of those disciplines as a bonus action is incredibly overpowered. They need to take 1 action - same as in the PHB - and since they aren't an unarmed attack, no bonus action is allowed when using them. So, to sum up: - Should cost 3 ki points (not 2 ki points). - Remove see thru walls, hidden and obscure. (Invisible is okay, since [I]See Invisibility[/I] is a 2nd level spell.) - 1 Action (not Bonus Action) Cheers. [/QUOTE]
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