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4elements question
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6731205" data-attributes="member: 6746780"><p>Four Elements (FE) Monk feels like a failed attempt at recreating the Enlightened Fist, by limiting the number of options available to them. The other two Monastic Traditions provide abilities that are geared primarily to complement the existing Monk action strategy of "Hit fast and move faster," whereas the FE provides abilities that aim to add variety to the Monk resource economy. A different approach should have been taken with their resource economy when determining the number of elemental disciplines learned.</p><p></p><p>The closest cousin to overall Ki casting is the Warlock's Pact Magic, as both mechanics are tied to short rest resources. The Warlock was designed to always have more spells than slots, making opportunity cost a deciding factor when casting a spell. All other casters will eventually have more slots than spells known/prepared, or at least a close enough number of them. The FE quickly finds itself with more slots than spells within a few levels. It becomes a rather mechanically boring class immediately, as both the choices and opportunities to change known disciplines are so few that bad choices are stuck with the player for many levels.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6731205, member: 6746780"] Four Elements (FE) Monk feels like a failed attempt at recreating the Enlightened Fist, by limiting the number of options available to them. The other two Monastic Traditions provide abilities that are geared primarily to complement the existing Monk action strategy of "Hit fast and move faster," whereas the FE provides abilities that aim to add variety to the Monk resource economy. A different approach should have been taken with their resource economy when determining the number of elemental disciplines learned. The closest cousin to overall Ki casting is the Warlock's Pact Magic, as both mechanics are tied to short rest resources. The Warlock was designed to always have more spells than slots, making opportunity cost a deciding factor when casting a spell. All other casters will eventually have more slots than spells known/prepared, or at least a close enough number of them. The FE quickly finds itself with more slots than spells within a few levels. It becomes a rather mechanically boring class immediately, as both the choices and opportunities to change known disciplines are so few that bad choices are stuck with the player for many levels. [/QUOTE]
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