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<blockquote data-quote="scpredmage" data-source="post: 6038257" data-attributes="member: 66762"><p>Glad you like it! Truth be told, I wrote the thing because I kinda fell in love with the idea of being able to use an app like this on the same devices I could use the Character Builder on; I've been using it at my weekly game for the past month.</p><p>That... may be problematic. Currently, I have everything saved as part of the Character Builder's save file, which is just an XML document. Slipping in new text data is simple, but graphical data... isn't exactly something I could put in there. I <em>could</em> rig something up to refer to external files, but the Journal was designed to be an implementation of the same Journal that the original offline Character Builder had; doing this would break compatibility with that.</p><p></p><p>REALLY good idea. The plain text input would be dirt simple to figure out, but I'd definitely want this to be a toggle-able setting. Definitely added to my to-do list.</p><p>Originally, I intended for the Effects dialog to use editable drop-lists, prepopulated with all the different defined 4e status conditions, as well as the most common durations (save ends, start/end of your/source's next turn, etc), with players having the ability to type in custom stuff. However, Microsoft seems to have removed the IsEditable property from ComboBoxes, which made this WAY more complicated to implement than it needed to be.</p><p></p><p>But yeah, still looking to implement that...</p><p>Totally been on the to-do list since I started this app. I couldn't imagine putting together an RPG character sheet app without eventually adding this kind of functionality; I just wanted to get everything else in place before I started throw in the wrath of the the Random Number Gods.</p><p>Thank ye kindly, both for the praise, as well as the feedback!</p><p></p><p>I should also probably mention, I submitted an update to the Store Thursday night (actually, I think it was Friday morning at that point, technically... <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />) that fixes a few bugs, as well as adds a new feature: tracking multiple-use powers.</p><p></p><p>If you look at the screenshot I posted earlier in the thread, you might notice that the Elemental Escalation power has its header partly blacked out, which is a result of this feature. Basically, I set it up to try parsing out the "Special" entries on powers to try to determine if you get multiple uses of it per encounter/day.</p><p></p><p>This works well with powers like the basic leader healing powers, but for other powers... well, for powers that start off single-use, but gain multiple uses later (like Power Strike, or Elemental Escalation), the online Character Builder doesn't seem to store any easily accessed data on that. The community updates for the offline CB tend to add/update the "Special" entry to reflect additional uses, so this works pretty well with that version.</p></blockquote><p></p>
[QUOTE="scpredmage, post: 6038257, member: 66762"] Glad you like it! Truth be told, I wrote the thing because I kinda fell in love with the idea of being able to use an app like this on the same devices I could use the Character Builder on; I've been using it at my weekly game for the past month. That... may be problematic. Currently, I have everything saved as part of the Character Builder's save file, which is just an XML document. Slipping in new text data is simple, but graphical data... isn't exactly something I could put in there. I [I]could[/I] rig something up to refer to external files, but the Journal was designed to be an implementation of the same Journal that the original offline Character Builder had; doing this would break compatibility with that. REALLY good idea. The plain text input would be dirt simple to figure out, but I'd definitely want this to be a toggle-able setting. Definitely added to my to-do list. Originally, I intended for the Effects dialog to use editable drop-lists, prepopulated with all the different defined 4e status conditions, as well as the most common durations (save ends, start/end of your/source's next turn, etc), with players having the ability to type in custom stuff. However, Microsoft seems to have removed the IsEditable property from ComboBoxes, which made this WAY more complicated to implement than it needed to be. But yeah, still looking to implement that... Totally been on the to-do list since I started this app. I couldn't imagine putting together an RPG character sheet app without eventually adding this kind of functionality; I just wanted to get everything else in place before I started throw in the wrath of the the Random Number Gods. Thank ye kindly, both for the praise, as well as the feedback! I should also probably mention, I submitted an update to the Store Thursday night (actually, I think it was Friday morning at that point, technically... :erm:) that fixes a few bugs, as well as adds a new feature: tracking multiple-use powers. If you look at the screenshot I posted earlier in the thread, you might notice that the Elemental Escalation power has its header partly blacked out, which is a result of this feature. Basically, I set it up to try parsing out the "Special" entries on powers to try to determine if you get multiple uses of it per encounter/day. This works well with powers like the basic leader healing powers, but for other powers... well, for powers that start off single-use, but gain multiple uses later (like Power Strike, or Elemental Escalation), the online Character Builder doesn't seem to store any easily accessed data on that. The community updates for the offline CB tend to add/update the "Special" entry to reflect additional uses, so this works pretty well with that version. [/QUOTE]
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