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<blockquote data-quote="insaneferret" data-source="post: 6038296" data-attributes="member: 6695214"><p>I can appreciate keeping it simple and compatible, and half these features would probably be toggle-able, RNG-rolling for example you'd want to turn off for people who use dice, this was all just idle musings and wishlists, I hope you make a killing with this thing.</p><p></p><p>I did notice a wierd problem when I was trying to buy the upgrades on the first night, I had to click upgrade like 5 times for it to take and pop up the windows store dialog, not sure if that was just the store being overloaded initially or what.</p><p></p><p>Re: the whiteboard - thats not entirely without precedent - the character portrait is just a simple file path reference if memory serves me, you could do a simple [ img ] tag in the journal for images and create jpg files in the character folder with the notes, no idea how hard implementing a rudimentary image editor would be, i'm just spoiled on the concept of scrawling notes all over character sheets and I certainly wouldnt mind additional files or folders with imagery and character metadata being created if it improves the program feature set while maintainoing compatibility, that way you can just swap out the character file and retain everything else.</p><p></p><p>Re: Conditions, couldnt you have the conditions table be simple delimited plaintext table and create two input methods for updating it, one non-editable dropdown set and one custom input? I dunno how complicated that gets, i'm not a programmer.</p></blockquote><p></p>
[QUOTE="insaneferret, post: 6038296, member: 6695214"] I can appreciate keeping it simple and compatible, and half these features would probably be toggle-able, RNG-rolling for example you'd want to turn off for people who use dice, this was all just idle musings and wishlists, I hope you make a killing with this thing. I did notice a wierd problem when I was trying to buy the upgrades on the first night, I had to click upgrade like 5 times for it to take and pop up the windows store dialog, not sure if that was just the store being overloaded initially or what. Re: the whiteboard - thats not entirely without precedent - the character portrait is just a simple file path reference if memory serves me, you could do a simple [ img ] tag in the journal for images and create jpg files in the character folder with the notes, no idea how hard implementing a rudimentary image editor would be, i'm just spoiled on the concept of scrawling notes all over character sheets and I certainly wouldnt mind additional files or folders with imagery and character metadata being created if it improves the program feature set while maintainoing compatibility, that way you can just swap out the character file and retain everything else. Re: Conditions, couldnt you have the conditions table be simple delimited plaintext table and create two input methods for updating it, one non-editable dropdown set and one custom input? I dunno how complicated that gets, i'm not a programmer. [/QUOTE]
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