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<blockquote data-quote="scpredmage" data-source="post: 6044140" data-attributes="member: 66762"><p>Ah, sweet feedback, how I've missed you...</p><p></p><p>Yeah, I guess it IS in a pretty bad place, and being able to add/remove effects by tapping on them makes enough sense that I probably should have done that from the beginning. Consider them on the to-do list.</p><p></p><p>The color thing, though... that would require some not-insubstantial changes. I <em>might</em> work on that down the line, but it's low priority, at best.</p><p></p><p>Actually, the Action Point and Second Wind power cards are special objects, which are hard coded into the app, and not taken from the character file; it'll pull data to update them (like adding your Paragon Path's action point benefits), but the basic stuff is hard-coded (Also, you might notice that using the Action Point card will deduct an AP, and using Second Wind will actually spend a surge).</p><p></p><p>That being said, I can add a mechanism so that you can specify an effect to automatically add when you use a power. For stances, I might give you the ability to tie into the custom conditional bonuses that are currently on the to-do list (also on the list: automatically toggle "when bloodied" conditions when you become bloodied/unbloodied).</p><p></p><p>Consider it on the list.</p><p></p><p>Never did quite find a good place to put those, and that's as good a place as any.</p><p></p><p>A popup like that seems like it'd have the potential to be obnoxious; as an alternative, I'll have it say "DEAD" instead of "BLOODIED".</p><p></p><p>Yeah, that's a known bug, and one I found while the last update was in certification. I didn't have it clear the list before it rebuilds everything after a CBLoader merge, so it ends up getting duplicated. This only happens after the merge, so completely closing the app and relaunching will fix it.</p><p></p><p>Also, it happens to the vision list, too; both of these have been fixed.</p><p></p><p>The first two shouldn't be an issue, but with the arbitrary height of the power cards, the third may cause more problems than it's worth.</p><p></p><p>To be honest, I haven't been terribly happy with the way those looked, either; I've just been spending more time elsewhere to sit down and figure out how I DID want them to look. I'll keep your suggestions in mind when I go back and redesign them.</p><p></p><p>Already on the to-do list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The reason I grouped so many items together is because I didn't want the app bar itself to get too cluttered; I can always add in an option to switch between the styles, though.</p><p>Having gear be there seems a bit... odd, to me, so that's another thing I'd want to leave up to user choice. But I DID just make a change to how I handle that flip-view, so adding in a new panel based on a setting would be simple enough.</p><p>Yeah... I get enough complaints about things not being discoverable enough, I think I'm just going to stick with the one app bar...</p><p>Yeah, technical issues with that. By default, it's not actually possible to select between the light and dark themes on the fly; that has to happen at start up. There are work-arounds, but from what I've read, they've got MASSIVE performance penalties attached to them.</p><p></p><p>Oh, "Open File" isn't going to be the only item on that app bar for long; downloading characters straight from you DDI account is slated for the next update.</p><p></p><p>I've been wanting to do something like that for a while (although I'd go for role, instead of class), but it's pretty low priority for me.</p><p></p><p>The live tiles thing might be a bit of a pain, but I may be able to implement a semantic zoom to make the items appear similar to how they show up in the snapped view.</p><p></p><p>Due to the sandboxing Metro apps have built-in, I pretty much have to revolve that list of characters around the Most Recently Used file list, which basically ends up getting sorted by order of use automatically as a consequence of adding the files to the list every time you load a character.</p><p></p><p>Also of note, the MRU list will only hold somewhere around 24 files, so the character list can't exactly get that large, to begin with. Parsing out a separate "recently used" view seems like more trouble than it's worth, considering the small size the list is restricted to.</p><p>THAT has been on the to-do list since before the first release; I also want to include familiars and custom companion tracking.</p></blockquote><p></p>
[QUOTE="scpredmage, post: 6044140, member: 66762"] Ah, sweet feedback, how I've missed you... Yeah, I guess it IS in a pretty bad place, and being able to add/remove effects by tapping on them makes enough sense that I probably should have done that from the beginning. Consider them on the to-do list. The color thing, though... that would require some not-insubstantial changes. I [I]might[/I] work on that down the line, but it's low priority, at best. Actually, the Action Point and Second Wind power cards are special objects, which are hard coded into the app, and not taken from the character file; it'll pull data to update them (like adding your Paragon Path's action point benefits), but the basic stuff is hard-coded (Also, you might notice that using the Action Point card will deduct an AP, and using Second Wind will actually spend a surge). That being said, I can add a mechanism so that you can specify an effect to automatically add when you use a power. For stances, I might give you the ability to tie into the custom conditional bonuses that are currently on the to-do list (also on the list: automatically toggle "when bloodied" conditions when you become bloodied/unbloodied). Consider it on the list. Never did quite find a good place to put those, and that's as good a place as any. A popup like that seems like it'd have the potential to be obnoxious; as an alternative, I'll have it say "DEAD" instead of "BLOODIED". Yeah, that's a known bug, and one I found while the last update was in certification. I didn't have it clear the list before it rebuilds everything after a CBLoader merge, so it ends up getting duplicated. This only happens after the merge, so completely closing the app and relaunching will fix it. Also, it happens to the vision list, too; both of these have been fixed. The first two shouldn't be an issue, but with the arbitrary height of the power cards, the third may cause more problems than it's worth. To be honest, I haven't been terribly happy with the way those looked, either; I've just been spending more time elsewhere to sit down and figure out how I DID want them to look. I'll keep your suggestions in mind when I go back and redesign them. Already on the to-do list. ;) The reason I grouped so many items together is because I didn't want the app bar itself to get too cluttered; I can always add in an option to switch between the styles, though. Having gear be there seems a bit... odd, to me, so that's another thing I'd want to leave up to user choice. But I DID just make a change to how I handle that flip-view, so adding in a new panel based on a setting would be simple enough. Yeah... I get enough complaints about things not being discoverable enough, I think I'm just going to stick with the one app bar... Yeah, technical issues with that. By default, it's not actually possible to select between the light and dark themes on the fly; that has to happen at start up. There are work-arounds, but from what I've read, they've got MASSIVE performance penalties attached to them. Oh, "Open File" isn't going to be the only item on that app bar for long; downloading characters straight from you DDI account is slated for the next update. I've been wanting to do something like that for a while (although I'd go for role, instead of class), but it's pretty low priority for me. The live tiles thing might be a bit of a pain, but I may be able to implement a semantic zoom to make the items appear similar to how they show up in the snapped view. Due to the sandboxing Metro apps have built-in, I pretty much have to revolve that list of characters around the Most Recently Used file list, which basically ends up getting sorted by order of use automatically as a consequence of adding the files to the list every time you load a character. Also of note, the MRU list will only hold somewhere around 24 files, so the character list can't exactly get that large, to begin with. Parsing out a separate "recently used" view seems like more trouble than it's worth, considering the small size the list is restricted to. THAT has been on the to-do list since before the first release; I also want to include familiars and custom companion tracking. [/QUOTE]
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