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<blockquote data-quote="scpredmage" data-source="post: 6081810" data-attributes="member: 66762"><p>Sorry for the radio silence; I've had (and still have) some personal matters to deal with that have been keeping me from doing terribly much as far as new features go.</p><p></p><p>I've got a small bug-fix patch going through certification at the moment that should clear up a couple of bugs related to the Second Wind auto-effect and a crash related to having multiple bonuses of the same type to the same skill. I submitted that on Monday, so unless Microsoft rejects it for yet another new and inventive reason (why no, Microsoft, it is NOT actually a game, so it does NOT need a rating from a video game ratings board, nor CAN it be rated by one), it should be pushed out early next week.</p><p></p><p>I also just created a <a href="https://groups.google.com/forum/#!forum/4emetro" target="_blank">discussion group</a> over at Google Groups for reporting bugs, asking questions, requesting features, or what have you. I'll be adding a link to it on the store page in the next update (after the current one gets approved).</p><p></p><p>And as a quick teaser: I'm currently working on the ability to attach Effects to powers (so that when you use the power it automatically adds the effect, like Second Wind currently does), and setting up relationships with Conditions (so using a power turns on/off/toggles one or more Conditions).</p></blockquote><p></p>
[QUOTE="scpredmage, post: 6081810, member: 66762"] Sorry for the radio silence; I've had (and still have) some personal matters to deal with that have been keeping me from doing terribly much as far as new features go. I've got a small bug-fix patch going through certification at the moment that should clear up a couple of bugs related to the Second Wind auto-effect and a crash related to having multiple bonuses of the same type to the same skill. I submitted that on Monday, so unless Microsoft rejects it for yet another new and inventive reason (why no, Microsoft, it is NOT actually a game, so it does NOT need a rating from a video game ratings board, nor CAN it be rated by one), it should be pushed out early next week. I also just created a [URL="https://groups.google.com/forum/#!forum/4emetro"]discussion group[/URL] over at Google Groups for reporting bugs, asking questions, requesting features, or what have you. I'll be adding a link to it on the store page in the next update (after the current one gets approved). And as a quick teaser: I'm currently working on the ability to attach Effects to powers (so that when you use the power it automatically adds the effect, like Second Wind currently does), and setting up relationships with Conditions (so using a power turns on/off/toggles one or more Conditions). [/QUOTE]
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