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4E's aggressive pace: Too much, too fast?
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<blockquote data-quote="Greg K" data-source="post: 3952767" data-attributes="member: 5038"><p>For myself, it is not the the pace that bothers me. I am bothered by several of the changes (mostly mechanical) and I was looking forward to a 4e with mechanical changes as there are a number of ideas in third party products, Unearthed Arcana and scattered throughout a few other WOTC products) that I would have liked to have seen implemented in a 4e. </p><p></p><p>However, the new mechanics as previewed in WOTC products are, imo, are unimpressive and often not as good as new ideas from 3rd party companies. </p><p></p><p></p><p>Maneuvers from TOB:B09S: I liked the goal, but disliked the implementation. </p><p>- I dislike per encounter abilities and am not happy to see its inclusion.</p><p>- I also disliked the schools and mechanics for acquiring maneuvers.</p><p>- I disliked the maneuvers that allowed a character to heal an ally while attacking a foe. Therefore, I am not happy with its inclusion as a Paladin smite abiility.</p><p></p><p>I would have preferred something along the lines of maneuvers in the Book of Iron Might.</p><p></p><p></p><p>Skills and Per encounter powers from Star Wars Saga: </p><p>- I disliked the skill system changes (including the consolidation of skills )in Star Wars: Saga edition so much that I won't even play the game so why would I want to see similar changes in 4e?</p><p>- Again, I disliked per encounter abilities. </p><p> </p><p></p><p>MM5: I disliked the abilities that are triggered by hit point loss. I am not happy to see it introduced into 4e as Bleeding. The thought that characters will have similar abilities just makes it that much less palatable to me</p><p></p><p></p><p>Other things we know about 4e that I am not happy with include: </p><p></p><p>Combat: </p><p>-Armor: I was hoping for damage reduction</p><p></p><p>-Hit Points: I was hoping that these would go. I prefer the Damage/Toughness Save from True20</p><p></p><p>Magic: I have wanted to see Vancian Magic go for some time. However, I am not happy with per encounter. I wanted something along the lines of Elements of Magic: Mythic Earth or Elements of Magic (actually, with Jonathan Tweet working on 3e, I was hoping for 3e to use something along the lines of Ars Magica magic). </p><p></p><p>Monsters: I don't like the monster design philosphy championed by Mearls in his design journals or here on ENWorld. I don't want pared down monster abilities for demons and devils or weaking monster abiitiy effects to make things easier on the players (e.g., the rust monster changes) .</p></blockquote><p></p>
[QUOTE="Greg K, post: 3952767, member: 5038"] For myself, it is not the the pace that bothers me. I am bothered by several of the changes (mostly mechanical) and I was looking forward to a 4e with mechanical changes as there are a number of ideas in third party products, Unearthed Arcana and scattered throughout a few other WOTC products) that I would have liked to have seen implemented in a 4e. However, the new mechanics as previewed in WOTC products are, imo, are unimpressive and often not as good as new ideas from 3rd party companies. Maneuvers from TOB:B09S: I liked the goal, but disliked the implementation. - I dislike per encounter abilities and am not happy to see its inclusion. - I also disliked the schools and mechanics for acquiring maneuvers. - I disliked the maneuvers that allowed a character to heal an ally while attacking a foe. Therefore, I am not happy with its inclusion as a Paladin smite abiility. I would have preferred something along the lines of maneuvers in the Book of Iron Might. Skills and Per encounter powers from Star Wars Saga: - I disliked the skill system changes (including the consolidation of skills )in Star Wars: Saga edition so much that I won't even play the game so why would I want to see similar changes in 4e? - Again, I disliked per encounter abilities. MM5: I disliked the abilities that are triggered by hit point loss. I am not happy to see it introduced into 4e as Bleeding. The thought that characters will have similar abilities just makes it that much less palatable to me Other things we know about 4e that I am not happy with include: Combat: -Armor: I was hoping for damage reduction -Hit Points: I was hoping that these would go. I prefer the Damage/Toughness Save from True20 Magic: I have wanted to see Vancian Magic go for some time. However, I am not happy with per encounter. I wanted something along the lines of Elements of Magic: Mythic Earth or Elements of Magic (actually, with Jonathan Tweet working on 3e, I was hoping for 3e to use something along the lines of Ars Magica magic). Monsters: I don't like the monster design philosphy championed by Mearls in his design journals or here on ENWorld. I don't want pared down monster abilities for demons and devils or weaking monster abiitiy effects to make things easier on the players (e.g., the rust monster changes) . [/QUOTE]
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