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4E's aggressive pace: Too much, too fast?
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<blockquote data-quote="delericho" data-source="post: 3953874" data-attributes="member: 22424"><p>The scale of the changes is about right. I'm not so keen on the direction of a lot of the changes, but that's another rant for another day.</p><p></p><p>The very best time to set up a Digital Initiative is with the start of a new edition - the software is just massively easier to write for three books than 30. The best time to bring Dragon/Dungeon in-house is at the natural end of the five-year licensing agreement, and the best time to move them online is when kicking off a digital venture for which they can serve as incentive to buy-in. And the best time to change the fluff is when also changing the rules, so the whole thing can line up neatly.</p><p></p><p>It does look like they might have bitten off more than they can chew, though. But whether that is actually accurate or not won't be clear until the middle of next year.</p><p></p><p></p><p></p><p>That's a very good question to ask... about four months ago. Once it was annouced, the time for delays was pretty much over.</p><p></p><p></p><p></p><p>Financial disaster for all involved. WotC could probably survive a year with no D&D sales. There are maybe five FLGS worldwide that could survive the same (yes, that's a made up number). Then there are all the third-party companies who depend on a current edition of D&D for their business plans. They'd be done too.</p><p></p><p>Basically, delay the game by a year at this stage, and the industry might die altogether.</p></blockquote><p></p>
[QUOTE="delericho, post: 3953874, member: 22424"] The scale of the changes is about right. I'm not so keen on the direction of a lot of the changes, but that's another rant for another day. The very best time to set up a Digital Initiative is with the start of a new edition - the software is just massively easier to write for three books than 30. The best time to bring Dragon/Dungeon in-house is at the natural end of the five-year licensing agreement, and the best time to move them online is when kicking off a digital venture for which they can serve as incentive to buy-in. And the best time to change the fluff is when also changing the rules, so the whole thing can line up neatly. It does look like they might have bitten off more than they can chew, though. But whether that is actually accurate or not won't be clear until the middle of next year. That's a very good question to ask... about four months ago. Once it was annouced, the time for delays was pretty much over. Financial disaster for all involved. WotC could probably survive a year with no D&D sales. There are maybe five FLGS worldwide that could survive the same (yes, that's a made up number). Then there are all the third-party companies who depend on a current edition of D&D for their business plans. They'd be done too. Basically, delay the game by a year at this stage, and the industry might die altogether. [/QUOTE]
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