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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e's Equivalent to Pathfinder
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<blockquote data-quote="The Halfling" data-source="post: 5818402" data-attributes="member: 349"><p>I feel the same way. Up until this point, I have adopted/adapted to each edition that has come out, starting the the old Red Box. </p><p></p><p>But I didn't do so due to some pavlonian response to hearing "D&D". I did so because the new edition was an <em>improvement</em> on previous editions. For awhile I was a lapsed D&Der, having bolted to RoleMaster. </p><p></p><p>With 4th, D&D finally had a system that hit almost all the right chords with me. Martial classes that emulated mythic heroes like Beowolf and Hercules. No mechanical alignment, and a sense of your character being a hero from the start, not some zero that had to plod his way to mediocrity some 3 levels later. Disposable heroes are great if you are hexcrawling or hack and slashing, but for campaign story arc it sucks for continuity and DM sanity. </p><p></p><p>And so far...everything I have heard and read is a regression to a time I HAPPILY left behind when I dumped D&D back in 2nd Edition, and to some extent, 3rd edition. At this point, WotC can count me out as a purchaser of D&DN. If I wanted a modular system, I have GURPS and HERO system. Heck, I have M&M available. </p><p></p><p>Do I think 4e is perfect...no. No system is perfect. But it suited my DM style and play style nearly to a "T". So I will check out 5e, but in the meantime, and for the easily foreseeable future, I will be running and playing 4e. Thank goodness for Hero Lab, C4, and everyone looking a fourthparty.</p></blockquote><p></p>
[QUOTE="The Halfling, post: 5818402, member: 349"] I feel the same way. Up until this point, I have adopted/adapted to each edition that has come out, starting the the old Red Box. But I didn't do so due to some pavlonian response to hearing "D&D". I did so because the new edition was an [I]improvement[/I] on previous editions. For awhile I was a lapsed D&Der, having bolted to RoleMaster. With 4th, D&D finally had a system that hit almost all the right chords with me. Martial classes that emulated mythic heroes like Beowolf and Hercules. No mechanical alignment, and a sense of your character being a hero from the start, not some zero that had to plod his way to mediocrity some 3 levels later. Disposable heroes are great if you are hexcrawling or hack and slashing, but for campaign story arc it sucks for continuity and DM sanity. And so far...everything I have heard and read is a regression to a time I HAPPILY left behind when I dumped D&D back in 2nd Edition, and to some extent, 3rd edition. At this point, WotC can count me out as a purchaser of D&DN. If I wanted a modular system, I have GURPS and HERO system. Heck, I have M&M available. Do I think 4e is perfect...no. No system is perfect. But it suited my DM style and play style nearly to a "T". So I will check out 5e, but in the meantime, and for the easily foreseeable future, I will be running and playing 4e. Thank goodness for Hero Lab, C4, and everyone looking a fourthparty. [/QUOTE]
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