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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e's Equivalent to Pathfinder
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5847376" data-attributes="member: 82106"><p>Well, it isn't about a game that is stripped down and lightweight, though of course it could be a better choice for a more popular system. Yes, the non-gamer has no concept of game mechanics (modern or otherwise). </p><p></p><p>There are other ways in which a game might be suitable to modern times. One would be lower DM prep time. Another would be easy incremental updating and modularity. A third would be ability for most material to be presented online and stored in a database, etc. These are all features of 4e. By direct statement of WotC these features were intentionally built into 4e for this very reason. There were some other things as well, but you get the gist of it. The aim wasn't necessarily to make a lightweight game. In fact, while such a game might be better for new players, in the long run it might not really be the most ideal game for WotC. For example a game with a lot of player-facing content increases the reasons to buy in to a service like DDI. Lots of modern gamers who aren't playing TT RPGs are perfectly fine with tons of options etc (they are certainly there in spades in things like WoW).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5847376, member: 82106"] Well, it isn't about a game that is stripped down and lightweight, though of course it could be a better choice for a more popular system. Yes, the non-gamer has no concept of game mechanics (modern or otherwise). There are other ways in which a game might be suitable to modern times. One would be lower DM prep time. Another would be easy incremental updating and modularity. A third would be ability for most material to be presented online and stored in a database, etc. These are all features of 4e. By direct statement of WotC these features were intentionally built into 4e for this very reason. There were some other things as well, but you get the gist of it. The aim wasn't necessarily to make a lightweight game. In fact, while such a game might be better for new players, in the long run it might not really be the most ideal game for WotC. For example a game with a lot of player-facing content increases the reasons to buy in to a service like DDI. Lots of modern gamers who aren't playing TT RPGs are perfectly fine with tons of options etc (they are certainly there in spades in things like WoW). [/QUOTE]
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