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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e's Equivalent to Pathfinder
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5848045" data-attributes="member: 82106"><p>I'm sure 5e can streamline combat enough to knock 20-30% off the time required without it being a huge big deal. I suspect they can knock 50% off the time required to hand-make a PC as well, though some PCs will probably still require a decent amount of it. </p><p></p><p>As for drop-ins, I have NPCs that are CC stat blocks, and a Slayer sheet that one of the players created for just this purpose. If someone drops in and has a specific concept they want to play, well they can hit the books or use the CB and do it. </p><p></p><p>This WAS somewhat simpler in the days of Basic, but I find that most of the time involved is people deciding what to play. It is just inherently going to take around 20 minutes for a person to decide what they need to decide and write up a sheet. If you're really familiar with the rules you CAN do it somewhat faster, but not a lot. Maybe if it is a really simple character you could do it in 5 minutes, but then again if you have CB and just click through making a simple e-martial PC it is about a 5 minute process too.</p><p></p><p>As for my campaign, yeah, it looks a lot like Incenjucar's. I write up a short 1 page of notes for each week of play, and I have notes on the overall adventure, plus maybe some usually fairly crude maps that I can use to draw up the battle map when needed or to explain things in exploration. If the PCs are in a specific detailed location then I will have a bit more detailed map and maybe some read-aloud text as well. NPCs get some short notes, etc. I do it all on a wiki and print it out, so all that stuff stays there and is mostly organized enough that I can keep going back to it and expand parts as-needed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5848045, member: 82106"] I'm sure 5e can streamline combat enough to knock 20-30% off the time required without it being a huge big deal. I suspect they can knock 50% off the time required to hand-make a PC as well, though some PCs will probably still require a decent amount of it. As for drop-ins, I have NPCs that are CC stat blocks, and a Slayer sheet that one of the players created for just this purpose. If someone drops in and has a specific concept they want to play, well they can hit the books or use the CB and do it. This WAS somewhat simpler in the days of Basic, but I find that most of the time involved is people deciding what to play. It is just inherently going to take around 20 minutes for a person to decide what they need to decide and write up a sheet. If you're really familiar with the rules you CAN do it somewhat faster, but not a lot. Maybe if it is a really simple character you could do it in 5 minutes, but then again if you have CB and just click through making a simple e-martial PC it is about a 5 minute process too. As for my campaign, yeah, it looks a lot like Incenjucar's. I write up a short 1 page of notes for each week of play, and I have notes on the overall adventure, plus maybe some usually fairly crude maps that I can use to draw up the battle map when needed or to explain things in exploration. If the PCs are in a specific detailed location then I will have a bit more detailed map and maybe some read-aloud text as well. NPCs get some short notes, etc. I do it all on a wiki and print it out, so all that stuff stays there and is mostly organized enough that I can keep going back to it and expand parts as-needed. [/QUOTE]
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