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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's math-- what am I missing?
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<blockquote data-quote="R_kajdi" data-source="post: 4274897" data-attributes="member: 24709"><p>After my first read through the basic book set, two things became somewhat apparent:</p><p></p><p>1. As you go up in level, it looks like vs. AC attacks become quickly useless. AC scales at a per level basis for monsters, and to hit only scales at level/2. So by 30th level, you need to come up with an extra +15 to hit like you were at level one. Magic Items only can provide +6 to that, so you're still down +9, and even if you're considering your primary attribute that you advance at every attribute advancement, it's still only another +4. So you're adding 25% to the miss chance to wherever you were at level one by the time you top at 30th. So if you were hitting on 10 at level 1, the equivalent monster at level 30 will only be hit on a 15. </p><p></p><p>2. <em>(Killed point two because I see that I missed the level/2 effect on defenses)</em></p><p></p><p> I must be missing something pretty simple, because by the way it looks, AC is meaningless at top levels since all smart people will be going against your other defenses. Are the game's basics supposed to change so dramatically as the game goes up in level?</p></blockquote><p></p>
[QUOTE="R_kajdi, post: 4274897, member: 24709"] After my first read through the basic book set, two things became somewhat apparent: 1. As you go up in level, it looks like vs. AC attacks become quickly useless. AC scales at a per level basis for monsters, and to hit only scales at level/2. So by 30th level, you need to come up with an extra +15 to hit like you were at level one. Magic Items only can provide +6 to that, so you're still down +9, and even if you're considering your primary attribute that you advance at every attribute advancement, it's still only another +4. So you're adding 25% to the miss chance to wherever you were at level one by the time you top at 30th. So if you were hitting on 10 at level 1, the equivalent monster at level 30 will only be hit on a 15. 2. [i](Killed point two because I see that I missed the level/2 effect on defenses)[/i] I must be missing something pretty simple, because by the way it looks, AC is meaningless at top levels since all smart people will be going against your other defenses. Are the game's basics supposed to change so dramatically as the game goes up in level? [/QUOTE]
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4E's math-- what am I missing?
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