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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's math-- what am I missing?
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<blockquote data-quote="charlesatan" data-source="post: 4274971" data-attributes="member: 20870"><p>Here's the math:</p><p></p><p>At level 30, you should have the following bonuses to AC:</p><p></p><p>15 (1/2 your level)</p><p>6 (Magic Item Bonus)</p><p>5* or 14 (Elder Hide Armor or Godplate armor)</p><p>*Add Dex or Int Modifier (assuming your character uses either Dex or Int for their powers, that's a bonus of anywhere from +7 (if 16 was your 1st-level stat) or +9 (on a 20)).</p><p>1 (Feat bonus for armor if you take the feat)</p><p></p><p>So a 30th-level character's AC is anywhere from 45~46 AC (+6 Godplate Armor) or 43~46 AC (+6 Elder Hide Armor).</p><p></p><p>**Optional Shield Bonus anywhere from +1 to +3</p><p>*** Paragon Paths and Powers might increase this.</p><p></p><p>That matches the formula for monsters to have Attack vs AC = Level + 3~7</p><p></p><p>For Attack Bonuses:</p><p>+15 (1/2 your level)</p><p>+6 (Magic Item Bonus)</p><p>+2~+3 (Weapon Proficiency Bonus)</p><p>+7~+9 (Ability Score)</p><p>+1~+3 (Class/Paragon Path/Epic Destiny Bonus)</p><p>*+1 for conditional racial bonuses (i.e. Dragonborn's +1 on bloodied targets)</p><p></p><p>So at 30th-level, most characters have an attack bonus of +30 (on a minimum scale) to +37 (maximum scale) but a Fighter who starts out with Str 16 and uses a Blade Weapon (except Scimitars) (or a Rogue wielding a Dagger) has an attack bonus of +32. This means that you'll need to roll a 10 (55% chance) to hit level 30 Brutes and Artilleries, or a 12 (45% chance) to hit Skirmishers, Lurkers, and Controllers. Paragon Paths like Kensai or Epic Destinies like Demigod (extra +2 ability bonus) gives you an extra 5% chance not to mention other combat bonuses (i.e. combat advantage).</p><p></p><p>Monster AC = Level + 12~16</p></blockquote><p></p>
[QUOTE="charlesatan, post: 4274971, member: 20870"] Here's the math: At level 30, you should have the following bonuses to AC: 15 (1/2 your level) 6 (Magic Item Bonus) 5* or 14 (Elder Hide Armor or Godplate armor) *Add Dex or Int Modifier (assuming your character uses either Dex or Int for their powers, that's a bonus of anywhere from +7 (if 16 was your 1st-level stat) or +9 (on a 20)). 1 (Feat bonus for armor if you take the feat) So a 30th-level character's AC is anywhere from 45~46 AC (+6 Godplate Armor) or 43~46 AC (+6 Elder Hide Armor). **Optional Shield Bonus anywhere from +1 to +3 *** Paragon Paths and Powers might increase this. That matches the formula for monsters to have Attack vs AC = Level + 3~7 For Attack Bonuses: +15 (1/2 your level) +6 (Magic Item Bonus) +2~+3 (Weapon Proficiency Bonus) +7~+9 (Ability Score) +1~+3 (Class/Paragon Path/Epic Destiny Bonus) *+1 for conditional racial bonuses (i.e. Dragonborn's +1 on bloodied targets) So at 30th-level, most characters have an attack bonus of +30 (on a minimum scale) to +37 (maximum scale) but a Fighter who starts out with Str 16 and uses a Blade Weapon (except Scimitars) (or a Rogue wielding a Dagger) has an attack bonus of +32. This means that you'll need to roll a 10 (55% chance) to hit level 30 Brutes and Artilleries, or a 12 (45% chance) to hit Skirmishers, Lurkers, and Controllers. Paragon Paths like Kensai or Epic Destinies like Demigod (extra +2 ability bonus) gives you an extra 5% chance not to mention other combat bonuses (i.e. combat advantage). Monster AC = Level + 12~16 [/QUOTE]
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4E's math-- what am I missing?
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