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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's New Direction: Giving the game back to the DM.
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5293638" data-attributes="member: 67494"><p>There's an obvious reason why WotC would want player's to have more control: there's more of them than there are DMs.</p><p></p><p>At an average table, there's one DM, but 4-6 players.</p><p></p><p>That means there's primarily one person buying products intended for DMs.</p><p></p><p>But there are 4-6 players buying products intended for players.</p><p></p><p>So encouraging players to buy those products to make their characters uber, and encouraging DMs to allow their players to use those products that make their characters uber, is really WotC maximising their profits.</p><p></p><p>What this slight change in focus implies is that the pendulum swung too far in one direction, especially amongst new players who don't have a history with different editions and their different philosophies, and it is hurting the game causing players and DMs to leave and thus stop buying stuff.</p><p></p><p>At my tables I'm always straightforward with my players and let them know before their first session what I allow and don't allow and advise them not to spend money on stuff needlessly.</p><p></p><p>In my case, it's not so much about control of the game (though I do prefer to limit race selection to what makes sense for my setting) as it is mostly out of concern for pocket books. I don't want my players thinking they have to or even should buy everything that comes out of WotC in order to have a good time.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5293638, member: 67494"] There's an obvious reason why WotC would want player's to have more control: there's more of them than there are DMs. At an average table, there's one DM, but 4-6 players. That means there's primarily one person buying products intended for DMs. But there are 4-6 players buying products intended for players. So encouraging players to buy those products to make their characters uber, and encouraging DMs to allow their players to use those products that make their characters uber, is really WotC maximising their profits. What this slight change in focus implies is that the pendulum swung too far in one direction, especially amongst new players who don't have a history with different editions and their different philosophies, and it is hurting the game causing players and DMs to leave and thus stop buying stuff. At my tables I'm always straightforward with my players and let them know before their first session what I allow and don't allow and advise them not to spend money on stuff needlessly. In my case, it's not so much about control of the game (though I do prefer to limit race selection to what makes sense for my setting) as it is mostly out of concern for pocket books. I don't want my players thinking they have to or even should buy everything that comes out of WotC in order to have a good time. [/QUOTE]
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4E's New Direction: Giving the game back to the DM.
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