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*TTRPGs General
4e's [W] damage discrepancy
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<blockquote data-quote="Staffan" data-source="post: 4477669" data-attributes="member: 907"><p>I think the Warlock in particular is a bit low on damage for a striker, but on the other hand he gets lots of special effects. Looking at level 1 dailies, the fighter has the choice between:</p><p>3W damage</p><p>2W damage and healing surge</p><p>2W damage and +2 to hit/+4 damage against that target for the rest of the combat.</p><p></p><p>The warlock has:</p><p>Bunch of extra hp and everyone near you for the rest of the fight take 1d6 damage</p><p>3d8 damage plus slide 3 (and you can keep moving them around with minor actions)</p><p>3d6 damage plus immobilize until EOYNT, and regardless of hit or miss the target takes -2 to Will until he saves.</p><p>3d10 damage plus ongoing 5</p><p></p><p>The fighter's damage may be comparable (especially with a 2H weapon), but you get to do extra stuff. Also, 2H weapons are generally pretty suboptimal for a fighter - a fighter really wants those 2 points of AC/Reflex more than extra damage.</p><p></p><p></p><p>While there are a few exceptions (e.g. the Rogue's Piercing Strike), powers that go against AC almost always have the Weapon keyword, while those that go against other defenses have the Implement keyword. For most monsters, AC is 2-3 points higher than the other defenses, which is pretty much exactly the bonus you get from weapon proficiency.</p><p></p><p>Of course, a well-rounded caster-type will have powers targeting multiple different defenses, which gives a bit of an edge. The fighter might have Cleave (Str vs AC) and Tide of Iron (Str vs AC) as his at-wills, which means he'll hit the Goblin Warrior on an 11+ regardless of which one he uses (+3 Str, +3 prof, AC 17). The warlock, on the other hand, might have Dire Radiance (Con vs Fort) and Eldritch Blast (Con or Cha vs Ref), and thus be able to use whichever is most suitable to the current foe and thus hit the Goblin Warrior on a 10+ with the Dire Radiance instead of 12+ with Eldritch Blast (+3 Con, Fort 13, Ref 15).</p></blockquote><p></p>
[QUOTE="Staffan, post: 4477669, member: 907"] I think the Warlock in particular is a bit low on damage for a striker, but on the other hand he gets lots of special effects. Looking at level 1 dailies, the fighter has the choice between: 3W damage 2W damage and healing surge 2W damage and +2 to hit/+4 damage against that target for the rest of the combat. The warlock has: Bunch of extra hp and everyone near you for the rest of the fight take 1d6 damage 3d8 damage plus slide 3 (and you can keep moving them around with minor actions) 3d6 damage plus immobilize until EOYNT, and regardless of hit or miss the target takes -2 to Will until he saves. 3d10 damage plus ongoing 5 The fighter's damage may be comparable (especially with a 2H weapon), but you get to do extra stuff. Also, 2H weapons are generally pretty suboptimal for a fighter - a fighter really wants those 2 points of AC/Reflex more than extra damage. While there are a few exceptions (e.g. the Rogue's Piercing Strike), powers that go against AC almost always have the Weapon keyword, while those that go against other defenses have the Implement keyword. For most monsters, AC is 2-3 points higher than the other defenses, which is pretty much exactly the bonus you get from weapon proficiency. Of course, a well-rounded caster-type will have powers targeting multiple different defenses, which gives a bit of an edge. The fighter might have Cleave (Str vs AC) and Tide of Iron (Str vs AC) as his at-wills, which means he'll hit the Goblin Warrior on an 11+ regardless of which one he uses (+3 Str, +3 prof, AC 17). The warlock, on the other hand, might have Dire Radiance (Con vs Fort) and Eldritch Blast (Con or Cha vs Ref), and thus be able to use whichever is most suitable to the current foe and thus hit the Goblin Warrior on a 10+ with the Dire Radiance instead of 12+ with Eldritch Blast (+3 Con, Fort 13, Ref 15). [/QUOTE]
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4e's [W] damage discrepancy
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