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4e's [W] damage discrepancy
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<blockquote data-quote="Plane Sailing" data-source="post: 4478526" data-attributes="member: 114"><p>My gut feeling at the moment is that arcane and divine powers that just do xd6 or xd8 damage feel underpowered compared to the damage that people do with [W] powers, especially with the ease (a few gp) to get weapons with extra riders like high crit.</p><p></p><p>Personally I can't help feeling that it would have been better to stat up the orbs, wands, pact knives, rods and staffs along the same line as weapons. Give them a bonus to hit, an extra effect and possibly a base damage die along the way. Who knows how it would best work out mathematically, but it would be nice to see comparable things so that (e.g. off the top of my head and with no real thought put into it)</p><p></p><p>Wands - 1H, +3 proficiency, 1d6 damage</p><p>Orbs - 1H, +2 proficiency, 1d10 damage, </p><p>Staffs - 2H, +2 proficiency, 1d8 damage, high crit</p><p></p><p>this make them analogous to existing weapons (e.g. wands = swords, orbs = maces, staffs = axes) but with a lower damage die to reflect the general ability to hit more than one target with many powers.</p><p></p><p>To avoid redoing all the monster defences the proficiency bonus could be toned down to +1 and +0.</p><p></p><p>Then the implement attacks could do <em> damage instead of xd6 damage.</em></p><p><em></em></p><p><em>I think it could be an interesting idea...</em></p><p><em></em></p><p><em>Cheers</em></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4478526, member: 114"] My gut feeling at the moment is that arcane and divine powers that just do xd6 or xd8 damage feel underpowered compared to the damage that people do with [W] powers, especially with the ease (a few gp) to get weapons with extra riders like high crit. Personally I can't help feeling that it would have been better to stat up the orbs, wands, pact knives, rods and staffs along the same line as weapons. Give them a bonus to hit, an extra effect and possibly a base damage die along the way. Who knows how it would best work out mathematically, but it would be nice to see comparable things so that (e.g. off the top of my head and with no real thought put into it) Wands - 1H, +3 proficiency, 1d6 damage Orbs - 1H, +2 proficiency, 1d10 damage, Staffs - 2H, +2 proficiency, 1d8 damage, high crit this make them analogous to existing weapons (e.g. wands = swords, orbs = maces, staffs = axes) but with a lower damage die to reflect the general ability to hit more than one target with many powers. To avoid redoing all the monster defences the proficiency bonus could be toned down to +1 and +0. Then the implement attacks could do [I] damage instead of xd6 damage. I think it could be an interesting idea... Cheers[/I] [/QUOTE]
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4e's [W] damage discrepancy
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