Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4e's [W] damage discrepancy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4478863" data-attributes="member: 40961"><p>Felon-</p><p></p><p>1. He's paying for his race/weapon choice somewhere. I don't know what his ability scores look like, but he's basically two points behind in accuracy in comparison to an equivalent human or dragonborn using a heavy blade. I'd say that's behind enough to call his attack bonus poor. If you were using point buy he may have purchased himself an 18 starting stat, but if he did, he's just losing out elsewhere, because that cost him 17 out of his initial 22 ability score points. A comparable human would have paid for only a 16, then used his racial bonus to top it off, gaining a lot of points to spend elsewhere.</p><p></p><p>2. I do agree that there's a disparity between the availability of damage boosting feats for the various classes. It looks like they provided a sample, so to speak, of the total feats they intend you to be using in the heroic tier. For example, WOTC seems to intend the game to be played so that every major military weapon has a superior weapon counterpart- but they only put the bastard sword in the PHB. I suspect that we'll be seeing an awful lot of increase in the base power level once these sorts of feats become available for other classes and weapon options. I have mixed feelings on this decision.</p><p></p><p>That being said, I don't consider the damage boosting feats that presently exist for spellcasters to be weak, even if they do have ability score prereqs, and even if they do only apply to certain elements. That seems to be how spellcasters specialize- by picking chosen elemental damage types. I expect that we won't see feats that remove these prereqs or allow other damage boosts, we'll instead see feats that give other benefits to fire mages, ice mages, etc, and which expand upon the prereqs as a basis for a particular build.</p><p></p><p>That isn't really related to [W] though.</p><p></p><p>3. You've got some area of effect attacks built right into the warlock class, you know. Your level 3 infernal pact encounter power is an area of attack, as is, I believe, your level 5. Both do decent amounts of damage that can be augmented by smart play and intelligent use of your curse.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4478863, member: 40961"] Felon- 1. He's paying for his race/weapon choice somewhere. I don't know what his ability scores look like, but he's basically two points behind in accuracy in comparison to an equivalent human or dragonborn using a heavy blade. I'd say that's behind enough to call his attack bonus poor. If you were using point buy he may have purchased himself an 18 starting stat, but if he did, he's just losing out elsewhere, because that cost him 17 out of his initial 22 ability score points. A comparable human would have paid for only a 16, then used his racial bonus to top it off, gaining a lot of points to spend elsewhere. 2. I do agree that there's a disparity between the availability of damage boosting feats for the various classes. It looks like they provided a sample, so to speak, of the total feats they intend you to be using in the heroic tier. For example, WOTC seems to intend the game to be played so that every major military weapon has a superior weapon counterpart- but they only put the bastard sword in the PHB. I suspect that we'll be seeing an awful lot of increase in the base power level once these sorts of feats become available for other classes and weapon options. I have mixed feelings on this decision. That being said, I don't consider the damage boosting feats that presently exist for spellcasters to be weak, even if they do have ability score prereqs, and even if they do only apply to certain elements. That seems to be how spellcasters specialize- by picking chosen elemental damage types. I expect that we won't see feats that remove these prereqs or allow other damage boosts, we'll instead see feats that give other benefits to fire mages, ice mages, etc, and which expand upon the prereqs as a basis for a particular build. That isn't really related to [W] though. 3. You've got some area of effect attacks built right into the warlock class, you know. Your level 3 infernal pact encounter power is an area of attack, as is, I believe, your level 5. Both do decent amounts of damage that can be augmented by smart play and intelligent use of your curse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e's [W] damage discrepancy
Top