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*TTRPGs General
4e's [W] damage discrepancy
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<blockquote data-quote="Dausuul" data-source="post: 4482335" data-attributes="member: 58197"><p>Oh, sure. I'll freely admit that my wizard is more optimized than the fighter. My stat bonus is one point higher (I have Int 20, he has Str 19), and I have the Hellfire Blood feat. Put us on an equal level of optimization, and our damage rolls wouldn't be so close to equal.</p><p></p><p>However, as you also point out, the wizard's attacks are AoE. I can almost always hit two targets and often three with <em>scorching burst</em>. The fighter's damage advantage rises when he busts out daily and encounter powers, but my blast radius goes up, increasing the number of targets. Even if the fighter were better optimized, I would not be worried about him hogging all my glory, unless all our battles were against solos and elites.</p><p></p><p>The more general theme here is that weapon users do tend to have higher raw damage output. People who don't use weapons get lower damage but are supposed to make up for it in special effects - debuff riders for the warlock, healing mojo for the cleric, AoE for the wizard.</p><p></p><p>I have found that the cleric and wizard special effects are more than adequate to compensate for slightly lower basic damage. As I said before, I'm not yet sure about warlocks; although I do find that debuffing the enemy is usually better than buffing yourself, particularly for a striker whose job is to mess up big targets.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4482335, member: 58197"] Oh, sure. I'll freely admit that my wizard is more optimized than the fighter. My stat bonus is one point higher (I have Int 20, he has Str 19), and I have the Hellfire Blood feat. Put us on an equal level of optimization, and our damage rolls wouldn't be so close to equal. However, as you also point out, the wizard's attacks are AoE. I can almost always hit two targets and often three with [I]scorching burst[/I]. The fighter's damage advantage rises when he busts out daily and encounter powers, but my blast radius goes up, increasing the number of targets. Even if the fighter were better optimized, I would not be worried about him hogging all my glory, unless all our battles were against solos and elites. The more general theme here is that weapon users do tend to have higher raw damage output. People who don't use weapons get lower damage but are supposed to make up for it in special effects - debuff riders for the warlock, healing mojo for the cleric, AoE for the wizard. I have found that the cleric and wizard special effects are more than adequate to compensate for slightly lower basic damage. As I said before, I'm not yet sure about warlocks; although I do find that debuffing the enemy is usually better than buffing yourself, particularly for a striker whose job is to mess up big targets. [/QUOTE]
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4e's [W] damage discrepancy
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