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*TTRPGs General
4e's [W] damage discrepancy
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<blockquote data-quote="Spatula" data-source="post: 4483713" data-attributes="member: 2198"><p>The stat requirements work against both wizards and warlocks.</p><p></p><p>Astral Fire: Dex & Cha 13, radiant & fire dmg - most warlock fire spells are infernal I believe, which means Con- and not Cha-based. Starlocks have radiant powers and should have the needed Cha. Dex is a poor investment for warlocks, who need Int for secondary effects.</p><p></p><p>Dark Fury: Con & Wis 13, necrotic & psychic dmg - most warlock psychic spells are fey, which means Cha- and not Con-based. necotic spells seem to be Con-based, so that works out ok. Wis is a <em>very</em> poor investment for warlocks, who need Cha for fey and star pact spells.</p><p></p><p>Burning Blizzard: Int & Wis 13, acid & cold dmg - probably more of a wizard feat, as I don't think that warlocks get a lot of acid or cold spells. Wis is a <em>very</em> poor investment for warlocks. A wizard should be able to meet the requirement with no problems.</p><p></p><p>The requirements are not terrible - smart allocation with point-buy will allow you to qualify for them, but it's a hidden requirement. "Oh look this feat is perfect for my character... except that I followed the advice about abilities in the class description and now I can't qualify for it." It also works against character concepts. A taciturn infernal warlock's fire spells aren't as effective as a likeable infernal warock's fire spells - if you want the fire dmg boost, you're forced to make a character that has a decent Cha, for no particularly good reason.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4483713, member: 2198"] The stat requirements work against both wizards and warlocks. Astral Fire: Dex & Cha 13, radiant & fire dmg - most warlock fire spells are infernal I believe, which means Con- and not Cha-based. Starlocks have radiant powers and should have the needed Cha. Dex is a poor investment for warlocks, who need Int for secondary effects. Dark Fury: Con & Wis 13, necrotic & psychic dmg - most warlock psychic spells are fey, which means Cha- and not Con-based. necotic spells seem to be Con-based, so that works out ok. Wis is a [i]very[/i] poor investment for warlocks, who need Cha for fey and star pact spells. Burning Blizzard: Int & Wis 13, acid & cold dmg - probably more of a wizard feat, as I don't think that warlocks get a lot of acid or cold spells. Wis is a [i]very[/i] poor investment for warlocks. A wizard should be able to meet the requirement with no problems. The requirements are not terrible - smart allocation with point-buy will allow you to qualify for them, but it's a hidden requirement. "Oh look this feat is perfect for my character... except that I followed the advice about abilities in the class description and now I can't qualify for it." It also works against character concepts. A taciturn infernal warlock's fire spells aren't as effective as a likeable infernal warock's fire spells - if you want the fire dmg boost, you're forced to make a character that has a decent Cha, for no particularly good reason. [/QUOTE]
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4e's [W] damage discrepancy
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