Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4EYes!] - new free starting adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Van der Hoorn" data-source="post: 4724722" data-attributes="member: 81059"><p>I DM'd most of the adventure yesterday. I must say it really worked out well! Some comments:</p><p></p><p></p><ul> <li data-xf-list-type="ul"> We had 4 PCs, which is really the minimum I think. On the website you mention 3-4 characters, but after two battles, they barely got through (may have to do with some of the players missing a lot, but still). I really recommend at least 4 characters.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> I told the answer to the riddles just before they arrived at the large oak. It's kind of weird to say "I will say this only once" and then guide the PCs for another week, not telling it again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><ul> <li data-xf-list-type="ul"> The players didn't really get the riddles at first. They arrived at the oak and tried to combine the messages. Counted four ingredients, but the number was 5,... etc. Lucky for me, I could start the battle with the Goblins, so that gave me some time. One of the PCs went down (up to first strike). I let White Tail come back and lick the PC over its face (which made the player spend a healing surge + 1d6). It also allowed me to let White Tail say that the words and the number were unrelated.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Still, the riddle on the lock was too complicated. We had only d6-dices that have the actual numbers on them, not regular dice with dots. Another hint I added was to change the shape of the keys on the numpad to look like dice, but at the end I had to hint to regular dice for the party to get through.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Inside the druids tree worked out really well. First they thought that putting the seed of a fish in the ground would be bad (a fish needs to swim right?), so they tried it with one seed of a plant (which of course gave the useless plant). Then one of the PCs drank the water (he still hasn't slept, so the next time will be a nice surprise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) They also took some water with them. Who knows, maybe they'll drink some more.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Then they misunderstood the riddle. Thought 'me' was a druid and 'you' was a wolf, so they mixed up. This grew the Dreadwood Tree. You may want to put somewhere what happens if someone kicks over the marble pot that contains the tree. I ruled that the tree grew actually through the pot in the ground, but you may have another idea.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> The party threw one of the fish seeds in the pond. You may want to mention what happens someone throws a seed or something else in the pond.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Finally they got the mixture right. Actually they used a seed of the race of each party member, but I thought they got the idea, so it was fine with me. They really liked the idea of being able to communicate with the wolfs through the amulet(!)</li> </ul><p></p><ul> <li data-xf-list-type="ul"> The party didn't notice the traps in the next battle, so one of them (the cleric) got stuck. So party members had to line up on top of the trap to receive healing, which made the overall effect of the battle quite nice.</li> <li data-xf-list-type="ul">Typo: p.9 "We must now hurry,." => either a , or a . should be used.</li> </ul><p></p><p>Next time will be the cave + I think I'll hook Logging in the Twin Valley into it.</p><p></p><p>Again, nice introduction adventure!</p></blockquote><p></p>
[QUOTE="Van der Hoorn, post: 4724722, member: 81059"] I DM'd most of the adventure yesterday. I must say it really worked out well! Some comments: [LIST] [*] We had 4 PCs, which is really the minimum I think. On the website you mention 3-4 characters, but after two battles, they barely got through (may have to do with some of the players missing a lot, but still). I really recommend at least 4 characters. [/LIST] [LIST] [*] I told the answer to the riddles just before they arrived at the large oak. It's kind of weird to say "I will say this only once" and then guide the PCs for another week, not telling it again. :) [/LIST] [LIST] [*] The players didn't really get the riddles at first. They arrived at the oak and tried to combine the messages. Counted four ingredients, but the number was 5,... etc. Lucky for me, I could start the battle with the Goblins, so that gave me some time. One of the PCs went down (up to first strike). I let White Tail come back and lick the PC over its face (which made the player spend a healing surge + 1d6). It also allowed me to let White Tail say that the words and the number were unrelated. [/LIST] [LIST] [*] Still, the riddle on the lock was too complicated. We had only d6-dices that have the actual numbers on them, not regular dice with dots. Another hint I added was to change the shape of the keys on the numpad to look like dice, but at the end I had to hint to regular dice for the party to get through. [/LIST] [LIST] [*] Inside the druids tree worked out really well. First they thought that putting the seed of a fish in the ground would be bad (a fish needs to swim right?), so they tried it with one seed of a plant (which of course gave the useless plant). Then one of the PCs drank the water (he still hasn't slept, so the next time will be a nice surprise. :)) They also took some water with them. Who knows, maybe they'll drink some more. [/LIST] [LIST] [*] Then they misunderstood the riddle. Thought 'me' was a druid and 'you' was a wolf, so they mixed up. This grew the Dreadwood Tree. You may want to put somewhere what happens if someone kicks over the marble pot that contains the tree. I ruled that the tree grew actually through the pot in the ground, but you may have another idea. [/LIST] [LIST] [*] The party threw one of the fish seeds in the pond. You may want to mention what happens someone throws a seed or something else in the pond. [/LIST] [LIST] [*] Finally they got the mixture right. Actually they used a seed of the race of each party member, but I thought they got the idea, so it was fine with me. They really liked the idea of being able to communicate with the wolfs through the amulet(!) [/LIST] [LIST] [*] The party didn't notice the traps in the next battle, so one of them (the cleric) got stuck. So party members had to line up on top of the trap to receive healing, which made the overall effect of the battle quite nice. [*]Typo: p.9 "We must now hurry,." => either a , or a . should be used. [/LIST] Next time will be the cave + I think I'll hook Logging in the Twin Valley into it. Again, nice introduction adventure! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4EYes!] - new free starting adventure
Top