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4th ED adaptations for my world setting
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<blockquote data-quote="SkidAce" data-source="post: 4853933" data-attributes="member: 7706"><p>It's possible I am missing something blatently obvious, just transitioned to 4th.</p><p></p><p>However consider a wizard in previous editions, who finds the "Rune of Ultimate Pain", say a 3rd level spell. He adds it to his book after meeting whatever requirements the rules and DM impose, and tada...he can use it.</p><p></p><p>Can the wizard do that in 4th without re-training one of his powers? Just learn a new power and start using it?</p><p></p><p>I realize they could pick them when gaining additinal powers or retraining...but I guess thats why I broke my question into a. and b. Like you say, I am leaning towards them being wizards that draw glyphs in the air (invoker does have some cool spells though).</p><p>But then it occured to me...can wizards learn defeated foes powers? Or just the rituals? Actually now that I think about it...can they learn utility powers from kindly mentors or found books?</p><p></p><p>What I have read so far leads me to believe the only time they could choose the "new stuff" is when leveling or re-training.</p><p></p><p>Good inputs...I amy be making it complicated...in the past I usually gave any new class a twist to set it apart. It just feels right to have something mechanically different, such as the illusionist and summoner builds do.</p><p></p><p>I will post whatever I come up with to get y'alls inputs. Normally I let my players pick it apart..but the Air Force sent me away from all my players.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="SkidAce, post: 4853933, member: 7706"] It's possible I am missing something blatently obvious, just transitioned to 4th. However consider a wizard in previous editions, who finds the "Rune of Ultimate Pain", say a 3rd level spell. He adds it to his book after meeting whatever requirements the rules and DM impose, and tada...he can use it. Can the wizard do that in 4th without re-training one of his powers? Just learn a new power and start using it? I realize they could pick them when gaining additinal powers or retraining...but I guess thats why I broke my question into a. and b. Like you say, I am leaning towards them being wizards that draw glyphs in the air (invoker does have some cool spells though). But then it occured to me...can wizards learn defeated foes powers? Or just the rituals? Actually now that I think about it...can they learn utility powers from kindly mentors or found books? What I have read so far leads me to believe the only time they could choose the "new stuff" is when leveling or re-training. Good inputs...I amy be making it complicated...in the past I usually gave any new class a twist to set it apart. It just feels right to have something mechanically different, such as the illusionist and summoner builds do. I will post whatever I come up with to get y'alls inputs. Normally I let my players pick it apart..but the Air Force sent me away from all my players. Thanks [/QUOTE]
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