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[4th ed] Clockwork Horrors now DEMONS? And Neogi...
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5249541" data-attributes="member: 19083"><p>WTH?!</p><p>I just got the Demonomicon 4th ed. in it, Clockwork horrors are now demonic constructs, made by Haagenti, the demon lord of alchemy and artifice. </p><p>Grrr hate them messing with cannon like that. Fine to change bits, but as a lover of SPelljammer, where the CLockwork Horrors started with, this ain't cool.</p><p>The Clockwork Horrors were found by the neogi, whom they promptly slaughtered and it's believed they wiped out the neogi homeworld (from various articles in Dragon, MC etc)</p><p></p><p>Now I'm glad they have been brought back, as they are great little gits, hehe, sort of like "<em>Daleks for D&D"</em> but...now they are demons this seriously causes issues for me anyways, of D&D lore.</p><p></p><p></p><p>so now they are demonic constructs, they have variable resistance, so far just a single minion version with only a melee attack is described, rather than the higher types having ranged attacks as well as they used to (there were several types before, each based on a metal, more preioius the metal, more powerful they got).</p><p></p><p>but the 4th ed versions have the nastiest ability EVER in D&D and I don't think the designers realize HOW bad it potentially is?!</p><p></p><p><strong>when an enemy is bloodied,<em> a fully functioning duplicate of the clockwork horror appears adjacent to the horror</em>.</strong></p><p></p><p>they are Small, so Imagine if a PC is SURROUNDED by 'em...ye gods!</p><p>yes, a critter that can EXPONENTIALLY increase in numbers! So you could soon have <em>hundreds </em>of 'em...</p><p></p><p>um...! <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Also not too happy with them changing the Neogi in MM2, so now the Great Old Master is intelligent and runs the clan, totally against established and very apt cannon for the evil gits: </p><p>Great Old Masters are the end life cycle: a neogi's mind deterioriates with age, other neogi suddnlny attack it, their bites trigger transformation to great master and they implant their young in it. </p><p>Great old Masters are insane, dying as the spawn grow inside it and it dies soon after birthing.</p><p>No way they should be leaders of the clan!!</p><p></p><p>sigh...gets in way of a potential return of Spelljammer. *pleads, begs, whines pitifully!* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5249541, member: 19083"] WTH?! I just got the Demonomicon 4th ed. in it, Clockwork horrors are now demonic constructs, made by Haagenti, the demon lord of alchemy and artifice. Grrr hate them messing with cannon like that. Fine to change bits, but as a lover of SPelljammer, where the CLockwork Horrors started with, this ain't cool. The Clockwork Horrors were found by the neogi, whom they promptly slaughtered and it's believed they wiped out the neogi homeworld (from various articles in Dragon, MC etc) Now I'm glad they have been brought back, as they are great little gits, hehe, sort of like "[I]Daleks for D&D"[/I] but...now they are demons this seriously causes issues for me anyways, of D&D lore. so now they are demonic constructs, they have variable resistance, so far just a single minion version with only a melee attack is described, rather than the higher types having ranged attacks as well as they used to (there were several types before, each based on a metal, more preioius the metal, more powerful they got). but the 4th ed versions have the nastiest ability EVER in D&D and I don't think the designers realize HOW bad it potentially is?! [B]when an enemy is bloodied,[I] a fully functioning duplicate of the clockwork horror appears adjacent to the horror[/I].[/B] they are Small, so Imagine if a PC is SURROUNDED by 'em...ye gods! yes, a critter that can EXPONENTIALLY increase in numbers! So you could soon have [i]hundreds [/i]of 'em... um...! :-S :eek: Also not too happy with them changing the Neogi in MM2, so now the Great Old Master is intelligent and runs the clan, totally against established and very apt cannon for the evil gits: Great Old Masters are the end life cycle: a neogi's mind deterioriates with age, other neogi suddnlny attack it, their bites trigger transformation to great master and they implant their young in it. Great old Masters are insane, dying as the spawn grow inside it and it dies soon after birthing. No way they should be leaders of the clan!! sigh...gets in way of a potential return of Spelljammer. *pleads, begs, whines pitifully!* :p [/QUOTE]
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[4th ed] Clockwork Horrors now DEMONS? And Neogi...
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