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*Pathfinder & Starfinder
[4th ed] Clockwork Horrors now DEMONS? And Neogi...
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5249557" data-attributes="member: 19083"><p>Bastrak</p><p>oh I'd say a lot of the changes have been good or really improved the game</p><p>liek the Feywild with Formorians and cyclops, that is really good, IMHO, as it changes just another dumb giant who's only interesting things were ugliness and stealth in 2nd ed, into a far more dramatic and fun concept <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some stuff though, just didn't need changed. or was badly changed, sigh.</p><p></p><p>The negoi one bugs me more than the clockwork horrors, since you could say the horrors have been studied, copied and altered by the demon lord for his own needs (which IMHO would be a good way to alter their lore, hint hint WOTC! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p>the current incarnation removes them from Spelljammer entirely, but also makes them utterly horrendous. Folk do get why expoential increase is an utter nightmare?</p><p></p><p>say you start with 20 minions = 5 critters worth of xp for an encounter with whatever traps/hazards or other critters that woudl work with them (mostly has to be constructs, maybe make a few non-minion horrors) etc. </p><p></p><p>if you don't kill the clockwork horrors ASAP, you are up the creek, and not everyone has a "character optimized" PC...or realize this issue at first with 'em.</p><p></p><p>A PC gets bloodied, right away, the horrors next to him double in number...including any ones that aren't minions.</p><p>if he gets healed then bloodied again, they double again...</p><p></p><p>if some are non-minions, the place will be FULL of with non-minion horrors...as they will survive longer than the minion ones against attacks, over a long fight, they become predominant in numbers.</p><p>So from a balanced XP fight, you end up having dozens or HUNDREDS of normal, non-minion critters...</p><p></p><p><em>"NUKE THE SITE FROM ORBIT, IT'S THE ONLY WAY TO BE SURE!"</em> <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>the neogi lore change is also bad because it changes part of the way neogi work and are seen in the game.</p><p>Negoi's rule by will power, guile etc, NOT physical strength, they are cunning little b****ds of the first order: the strong rule the weak. the Old masters now rule by default due ot their incredible physical prowess, preventing the usual meritocracy which ensured they were run by the most devious, nastiest git of all....which was good for the game.</p><p>It even describes the new Old Masters as "drooling"...um so why are they supra intelligent then?</p><p></p><p>It's great to have a small, physically weak, very ugly spider-eel mutant whom most characters, even casters, could kick their butts, as a major bad guy race. It was the neogi's guile, spells and ability to enslave other's with magic, especially umber hulks, that made 'em so terrible</p><p>oh and they took the umber hulks out too, where as they used to be their personal "Lord servants" and having special ability to control them, gah!!!</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5249557, member: 19083"] Bastrak oh I'd say a lot of the changes have been good or really improved the game liek the Feywild with Formorians and cyclops, that is really good, IMHO, as it changes just another dumb giant who's only interesting things were ugliness and stealth in 2nd ed, into a far more dramatic and fun concept :) Some stuff though, just didn't need changed. or was badly changed, sigh. The negoi one bugs me more than the clockwork horrors, since you could say the horrors have been studied, copied and altered by the demon lord for his own needs (which IMHO would be a good way to alter their lore, hint hint WOTC! :p) the current incarnation removes them from Spelljammer entirely, but also makes them utterly horrendous. Folk do get why expoential increase is an utter nightmare? say you start with 20 minions = 5 critters worth of xp for an encounter with whatever traps/hazards or other critters that woudl work with them (mostly has to be constructs, maybe make a few non-minion horrors) etc. if you don't kill the clockwork horrors ASAP, you are up the creek, and not everyone has a "character optimized" PC...or realize this issue at first with 'em. A PC gets bloodied, right away, the horrors next to him double in number...including any ones that aren't minions. if he gets healed then bloodied again, they double again... if some are non-minions, the place will be FULL of with non-minion horrors...as they will survive longer than the minion ones against attacks, over a long fight, they become predominant in numbers. So from a balanced XP fight, you end up having dozens or HUNDREDS of normal, non-minion critters... [I]"NUKE THE SITE FROM ORBIT, IT'S THE ONLY WAY TO BE SURE!"[/I] :devil: the neogi lore change is also bad because it changes part of the way neogi work and are seen in the game. Negoi's rule by will power, guile etc, NOT physical strength, they are cunning little b****ds of the first order: the strong rule the weak. the Old masters now rule by default due ot their incredible physical prowess, preventing the usual meritocracy which ensured they were run by the most devious, nastiest git of all....which was good for the game. It even describes the new Old Masters as "drooling"...um so why are they supra intelligent then? It's great to have a small, physically weak, very ugly spider-eel mutant whom most characters, even casters, could kick their butts, as a major bad guy race. It was the neogi's guile, spells and ability to enslave other's with magic, especially umber hulks, that made 'em so terrible oh and they took the umber hulks out too, where as they used to be their personal "Lord servants" and having special ability to control them, gah!!! [/QUOTE]
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