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[4th ed] Clockwork Horrors now DEMONS? And Neogi...
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5250004" data-attributes="member: 19083"><p>BrokeAndDrive</p><p>nah the neogi aren't "traders" like the Ferengi, no, the neogi are like "absolutists"</p><p>all they live for and believe in, is ownership: who has power over who. Who owns what.</p><p>And they are absolute evil sadistic b****** to boot. In Spelljammer, only the mind flayers openly trade with them. Neogi think nothing of stopping a slave passing by them, and eating them alive on the spot if they think they are worth more as food, than labour etc.</p><p>Ick! Make the Ferengi look like choirboys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>Nothing at all friendly, nice or humorous about the neogi.</p><p></p><p>However, their heirarchy of ownership is interesting, as it's based on power, which I like and have for a long time run "power" in D&D as often being purely about will power and charisma, or skills and knowledge, rather than levels hit dice etc. This is especially so with neogi.</p><p></p><p>now while they believe they are superior to all (and the power/self assurance of the mind flayers kind of off puts them by patent denial of that), a neogi is nearly always a slave to other neogi</p><p>at birth they will be bought/traded to be owned</p><p>this is ok as neogi view all things as "Ownership".</p><p>this is where it gets complicated.</p><p></p><p>A slave can own slaves, you are either owner, or slave, there is nothing else (except unliving property and who owns that and slaves can have and own property). </p><p>A slaves property is THEIR'S you own the slave not his goods, but you can sell them AND their property (intact as one item) to someone else if you wish.</p><p>If the slave is too weak to defend his property if you intimdate him (not rob him or attack etc) into handing it over, well, tough, he has little power. Neogi always threaten and scheme and blackmail...</p><p>A neogi's wealth is considered to include all his slaves and what they own, so slaves owning things is good. </p><p>Usually he who owns the most, rules all. It has proved itself by power of ownership...and owning isn't necessarily by trade.</p><p></p><p>Raids, gambling, slave manufacturing (they don't usually care much for that as they are mobile raiders but it does occur), con game against other owners, blakcmail, knowledge others will give favours for etc.</p><p></p><p>Now a slave may also buy other neogi slaves....so a neogi can end up owning his owner, and thus be...a master! So can a Human, or such but that would be a dreadful insult and shame to be seen as so weak to be owned...but is legal.</p><p>lol</p><p>Ferengi Rules of Aquisition meets Darwinism, Drow and the Marquis De Sade!</p><p></p><p></p><p></p><p>JustKim</p><p>in Demonomicon they have just ONE type "Arachnid Clockwork Horror" small elemental animate (construct, demon)</p><p>a lvl 10 minion soldier, originally they had copper, iron, silver and adamantine varieties, iirc. I think the Dragon mag ecology of them also had gold or electrum ones, too?</p><p>hm why "arachnid clockwork horror", why the name change?</p><p></p><p></p><p></p><p>Ok their replicate ability</p><p></p><p>the lore also says htey hate organic creatures and kill 'em on site</p><p></p><p>So, imagine a bunch of those, especially if you make non-minion ones, owie!!</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5250004, member: 19083"] BrokeAndDrive nah the neogi aren't "traders" like the Ferengi, no, the neogi are like "absolutists" all they live for and believe in, is ownership: who has power over who. Who owns what. And they are absolute evil sadistic b****** to boot. In Spelljammer, only the mind flayers openly trade with them. Neogi think nothing of stopping a slave passing by them, and eating them alive on the spot if they think they are worth more as food, than labour etc. Ick! Make the Ferengi look like choirboys :p Nothing at all friendly, nice or humorous about the neogi. However, their heirarchy of ownership is interesting, as it's based on power, which I like and have for a long time run "power" in D&D as often being purely about will power and charisma, or skills and knowledge, rather than levels hit dice etc. This is especially so with neogi. now while they believe they are superior to all (and the power/self assurance of the mind flayers kind of off puts them by patent denial of that), a neogi is nearly always a slave to other neogi at birth they will be bought/traded to be owned this is ok as neogi view all things as "Ownership". this is where it gets complicated. A slave can own slaves, you are either owner, or slave, there is nothing else (except unliving property and who owns that and slaves can have and own property). A slaves property is THEIR'S you own the slave not his goods, but you can sell them AND their property (intact as one item) to someone else if you wish. If the slave is too weak to defend his property if you intimdate him (not rob him or attack etc) into handing it over, well, tough, he has little power. Neogi always threaten and scheme and blackmail... A neogi's wealth is considered to include all his slaves and what they own, so slaves owning things is good. Usually he who owns the most, rules all. It has proved itself by power of ownership...and owning isn't necessarily by trade. Raids, gambling, slave manufacturing (they don't usually care much for that as they are mobile raiders but it does occur), con game against other owners, blakcmail, knowledge others will give favours for etc. Now a slave may also buy other neogi slaves....so a neogi can end up owning his owner, and thus be...a master! So can a Human, or such but that would be a dreadful insult and shame to be seen as so weak to be owned...but is legal. lol Ferengi Rules of Aquisition meets Darwinism, Drow and the Marquis De Sade! JustKim in Demonomicon they have just ONE type "Arachnid Clockwork Horror" small elemental animate (construct, demon) a lvl 10 minion soldier, originally they had copper, iron, silver and adamantine varieties, iirc. I think the Dragon mag ecology of them also had gold or electrum ones, too? hm why "arachnid clockwork horror", why the name change? Ok their replicate ability the lore also says htey hate organic creatures and kill 'em on site So, imagine a bunch of those, especially if you make non-minion ones, owie!! [/QUOTE]
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