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4th ed diviner
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<blockquote data-quote="Major Moab" data-source="post: 5697457" data-attributes="member: 6677003"><p>Ides of March is an ability based on Shakespeare's Julius Ceaser. A fortuneteller predicts Cesear's death, because his councillors all turn on him and stab him to death. The divinatory aspect is a sort of self fulfilling prophecy. If you prefer, the spell would be a mass hallucination, causing enemies to perceive the vision the diviner sees.</p><p></p><p>My original idea is as a leader, as this character should be almost completely about his foretelling's would buff his allies. That seems to be the fundamental difference between leaders and controllers, one aids you the other hurts them.</p><p></p><p>I worried that a separate build for wizards would be too, ?overpowered? I guess? Wizards already have a lot of strength as controllers and as strikers, giving them a leader build seemed like it made them a little cheesy.</p><p></p><p>Another idea occurs to me, because of the sustain minor concept:</p><p>Class feature: The future becomes clearer:</p><p>Any Divination spell that would end this turn continues until the end of it's next turn, provided the Diviner cast another Arcane Divination Encounter or Daily spell this turn.</p><p>Thus, as the Diviner continues casting spells, the effects of previous one's continue, until he becomes exhausted form the overpowering effects of his future sight (i.e. runs out of Daily and encounter powers or chooses to release them).</p><p></p><p>Also a utility that scans the target for obvious weaknesses (vulnerabilities) or strengths (resistances). Probably an Arcane check on the targets or suchlike.</p></blockquote><p></p>
[QUOTE="Major Moab, post: 5697457, member: 6677003"] Ides of March is an ability based on Shakespeare's Julius Ceaser. A fortuneteller predicts Cesear's death, because his councillors all turn on him and stab him to death. The divinatory aspect is a sort of self fulfilling prophecy. If you prefer, the spell would be a mass hallucination, causing enemies to perceive the vision the diviner sees. My original idea is as a leader, as this character should be almost completely about his foretelling's would buff his allies. That seems to be the fundamental difference between leaders and controllers, one aids you the other hurts them. I worried that a separate build for wizards would be too, ?overpowered? I guess? Wizards already have a lot of strength as controllers and as strikers, giving them a leader build seemed like it made them a little cheesy. Another idea occurs to me, because of the sustain minor concept: Class feature: The future becomes clearer: Any Divination spell that would end this turn continues until the end of it's next turn, provided the Diviner cast another Arcane Divination Encounter or Daily spell this turn. Thus, as the Diviner continues casting spells, the effects of previous one's continue, until he becomes exhausted form the overpowering effects of his future sight (i.e. runs out of Daily and encounter powers or chooses to release them). Also a utility that scans the target for obvious weaknesses (vulnerabilities) or strengths (resistances). Probably an Arcane check on the targets or suchlike. [/QUOTE]
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