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4th Ed low(ish) fantasy
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<blockquote data-quote="Dragonblade" data-source="post: 5765296" data-attributes="member: 2804"><p>I have never actually run a game by stripping out the bonuses but it seems like it would work fine.</p><p></p><p>Not sure if this math works since its off the top of my head, but generally speaking you could:</p><p></p><p>For monsters subtract their level from all defenses and bonuses (but not damage).</p><p>For PCs, eliminate the bonuses from Expertise feats, magic items, and 1/2 level, and don't increase stats when you level.</p><p></p><p>Then grant maybe +5 to damage per attack per tier to PCs (to avoid grind and to keep pace with escalating HPs, and to represent that they are more experienced and thus deadlier in a fight).</p><p></p><p>Now you have a game, where leveling really only adds HP and more options regarding powers and feats. Higher level opponents will be deadlier (able to deal more damage) and tougher (more HP), but are still hittable and thus can be threatened by lower level foes.</p><p></p><p>It would add some grittiness to the world. A sizable force of heroic tier soldiers could now take down a paragon level monster like an adult dragon, or something. It would be difficult but doable. Under RAW, it would likely be a slaughter since hitting would be nigh impossible.</p><p></p><p>And while PCs would still be tough, they would actually have to respect the threat of getting overwhelmed by a bunch of town guards, as opposed to being virtual demigods if there is more than a ten level difference.</p><p></p><p>The cool thing is the game would still play smoothly with all the good 4e cinematic gameplay intact. Unlike most games that advertise grittiness but do so by competely gimping PCs, or making the world over the top lethal. Like old school Warhammer Fantasy Role-Play where you'll be lucky not to lose a limb or an eye in any fight. I'm not a fan of that style of play.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5765296, member: 2804"] I have never actually run a game by stripping out the bonuses but it seems like it would work fine. Not sure if this math works since its off the top of my head, but generally speaking you could: For monsters subtract their level from all defenses and bonuses (but not damage). For PCs, eliminate the bonuses from Expertise feats, magic items, and 1/2 level, and don't increase stats when you level. Then grant maybe +5 to damage per attack per tier to PCs (to avoid grind and to keep pace with escalating HPs, and to represent that they are more experienced and thus deadlier in a fight). Now you have a game, where leveling really only adds HP and more options regarding powers and feats. Higher level opponents will be deadlier (able to deal more damage) and tougher (more HP), but are still hittable and thus can be threatened by lower level foes. It would add some grittiness to the world. A sizable force of heroic tier soldiers could now take down a paragon level monster like an adult dragon, or something. It would be difficult but doable. Under RAW, it would likely be a slaughter since hitting would be nigh impossible. And while PCs would still be tough, they would actually have to respect the threat of getting overwhelmed by a bunch of town guards, as opposed to being virtual demigods if there is more than a ten level difference. The cool thing is the game would still play smoothly with all the good 4e cinematic gameplay intact. Unlike most games that advertise grittiness but do so by competely gimping PCs, or making the world over the top lethal. Like old school Warhammer Fantasy Role-Play where you'll be lucky not to lose a limb or an eye in any fight. I'm not a fan of that style of play. [/QUOTE]
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