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<blockquote data-quote="Neonchameleon" data-source="post: 6016210" data-attributes="member: 87792"><p>Planescape is a <em>great</em> setting (pre-Faction War). It's a setting about philosophers with clubs (to quote Zeb Cook). But most of, and the most important part of Planescape is Sigil. It's where the philosophers are and most of the interesting things are.</p><p> </p><p>And The Great Wheel fits Planescape. When your setting is about philosophers with clubs, a cosmology that looks like a philosophical construct fits. When your setting is about driving back the darkness, the Great Wheel Rolling Onwards is a clash. If your setting is about driving back the darkness, then making your cosmology itself a fragile point of light with the Primordials and the Far Realm as well as the devils within fits the world and the campaign.</p><p> </p><p></p><p> </p><p>How are those differences significant? Explain please the point of a LNE plain, a NE plain, and a CNE plain as well as a LE one and a CE one.</p><p></p><p>As for Bytopia, from what you've said its significance is that it's the gnome afterlife. Fair enough. 4e can fit a demiplane with a gnome afterlife. And yes you can go there. That would fit the role of Bytopia. How does Bytopia's place <em>on the Great Wheel </em>change things?</p><p> </p><p></p><p> </p><p>You can't go to the Far Realm either. And I'm not aware people go to the elemental and quasi-elemental planes to kill things.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6016210, member: 87792"] Planescape is a [I]great[/I] setting (pre-Faction War). It's a setting about philosophers with clubs (to quote Zeb Cook). But most of, and the most important part of Planescape is Sigil. It's where the philosophers are and most of the interesting things are. And The Great Wheel fits Planescape. When your setting is about philosophers with clubs, a cosmology that looks like a philosophical construct fits. When your setting is about driving back the darkness, the Great Wheel Rolling Onwards is a clash. If your setting is about driving back the darkness, then making your cosmology itself a fragile point of light with the Primordials and the Far Realm as well as the devils within fits the world and the campaign. How are those differences significant? Explain please the point of a LNE plain, a NE plain, and a CNE plain as well as a LE one and a CE one. As for Bytopia, from what you've said its significance is that it's the gnome afterlife. Fair enough. 4e can fit a demiplane with a gnome afterlife. And yes you can go there. That would fit the role of Bytopia. How does Bytopia's place [I]on the Great Wheel [/I]change things? You can't go to the Far Realm either. And I'm not aware people go to the elemental and quasi-elemental planes to kill things. [/QUOTE]
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