Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyrmshadows" data-source="post: 3960312" data-attributes="member: 56166"><p>I'm relatively pro-4e but there are some things that seem too gamist to me. For 24yrs I have been involved in either playing (rarely) or DMing D&D from OD&D to 3.5e and have never seen a player have a problem when their character wasn't particularly effective against a certain kind of monster.</p><p></p><p>A rogue would suck at fighting undead but a wizard under high level would be useless against an iron golem. A warrior without a magical/silver weapon would be ineffective against a werewolf. I don't see a problem. </p><p></p><p>Is it really so unfun that a PC runs into a challenge that he cannot smite down. What if the rogue has to trick the golem? What if the warrior has to get his silver coins cast into a silver dagger when he discovers his foe is a werewolf? Every class should have its weaknesses and its strengths. If you want a character who will shine in every combat, play a combat orientated class. It is stupid that a rogue can find the weak spot on a vampire when they don't have weak points besides their hearts which unless punctured by a wooded stake isn't anymore vulnerable than anything else.</p><p></p><p>Oh maybe 4e is changig that as well. Maybe vampires should be more player kill-friendly. :\ </p><p></p><p>This is the kind of stuff about 4e that bothers me. Everyone has to be equally effective most all the time in a combat situation. With all the "unfun" going around I am surprised that anyone played D&D at all for all the years between OD&D and 3e. </p><p></p><p>Its as up until now NO ONE played the game for the joy of the game. All those terrible, boring "dead levels" and no power-ups ever other level. How on earth did anyone manage to keep themselves interested in playing D&D? Ah ha, I have it. The players I knew loved role-playing gaming and loved playing their characters as part of an unfolding drama that they helped create. The fun was the joy of the game for the sake of the game. Everyone wanted a kickass character to be sure, but kickass meant more than just an assortment of whup-ass powers, kick ass meant a character who was tough, no doubt, but one that was memorable for what he or she accomplished in the context of the campaign.</p><p></p><p>The above is what bother me, in part, about 4e (3/3.5e too actually) but I am more behind it than not.</p><p></p><p>I have to admit that True20 and Runequest are becoming more and more my style. D&D seems to be becoming one gigantic action movie set in a dungeon. I know folks who played like that, but many of us did not and still don't. It seemed that in older editions of the game there was at least lip-service to versimilitude and a bone tossed in that direction from time to time. Now, the chant is "Its a Game why concern yourself with that?" Well if that's the case, just create a game where PC wrestle dragons with their bare hands, don't need weapons to decapitate a foe, where humans (without magic) fly at will, regenerate lost limbs, and where you can be as tall as my thumb and still have 20 strength. And in this game all the furniture is made of diamonds and clouds are made of cotton candy. </p><p></p><p>Why not its only a game?</p><p></p><p>Of course a DM could do this, but should nonsense be a part of the official rules and held up on a pedestal as necessary for fun?</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 3960312, member: 56166"] I'm relatively pro-4e but there are some things that seem too gamist to me. For 24yrs I have been involved in either playing (rarely) or DMing D&D from OD&D to 3.5e and have never seen a player have a problem when their character wasn't particularly effective against a certain kind of monster. A rogue would suck at fighting undead but a wizard under high level would be useless against an iron golem. A warrior without a magical/silver weapon would be ineffective against a werewolf. I don't see a problem. Is it really so unfun that a PC runs into a challenge that he cannot smite down. What if the rogue has to trick the golem? What if the warrior has to get his silver coins cast into a silver dagger when he discovers his foe is a werewolf? Every class should have its weaknesses and its strengths. If you want a character who will shine in every combat, play a combat orientated class. It is stupid that a rogue can find the weak spot on a vampire when they don't have weak points besides their hearts which unless punctured by a wooded stake isn't anymore vulnerable than anything else. Oh maybe 4e is changig that as well. Maybe vampires should be more player kill-friendly. :\ This is the kind of stuff about 4e that bothers me. Everyone has to be equally effective most all the time in a combat situation. With all the "unfun" going around I am surprised that anyone played D&D at all for all the years between OD&D and 3e. Its as up until now NO ONE played the game for the joy of the game. All those terrible, boring "dead levels" and no power-ups ever other level. How on earth did anyone manage to keep themselves interested in playing D&D? Ah ha, I have it. The players I knew loved role-playing gaming and loved playing their characters as part of an unfolding drama that they helped create. The fun was the joy of the game for the sake of the game. Everyone wanted a kickass character to be sure, but kickass meant more than just an assortment of whup-ass powers, kick ass meant a character who was tough, no doubt, but one that was memorable for what he or she accomplished in the context of the campaign. The above is what bother me, in part, about 4e (3/3.5e too actually) but I am more behind it than not. I have to admit that True20 and Runequest are becoming more and more my style. D&D seems to be becoming one gigantic action movie set in a dungeon. I know folks who played like that, but many of us did not and still don't. It seemed that in older editions of the game there was at least lip-service to versimilitude and a bone tossed in that direction from time to time. Now, the chant is "Its a Game why concern yourself with that?" Well if that's the case, just create a game where PC wrestle dragons with their bare hands, don't need weapons to decapitate a foe, where humans (without magic) fly at will, regenerate lost limbs, and where you can be as tall as my thumb and still have 20 strength. And in this game all the furniture is made of diamonds and clouds are made of cotton candy. Why not its only a game? Of course a DM could do this, but should nonsense be a part of the official rules and held up on a pedestal as necessary for fun? Wyrmshadows [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
Top