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*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Lord Ernie" data-source="post: 3961144" data-attributes="member: 58517"><p> <ol> <li data-xf-list-type="ol"> NO MORE LEVEL DRAIN - Great. Always hated it. Too much bookkeeping for too little effect.</li> <li data-xf-list-type="ol"> NO MORE ABILITY DRAIN - Good. See Item 1</li> <li data-xf-list-type="ol"> NO MORE ETHICAL ALIGNMENTS - About friggin' time. Alignment is one of the most miss-used and ranted-on parts of D&D, and its effect on mechanics has always been a questionable leap for me.</li> <li data-xf-list-type="ol"> SNEAK ATTACK ON ANYTHING - Note that "anything" is something we don't know to be true yet. But I like the idea of Rogues being able to do their thing against undead and constructs - just not all and every one of them</li> <li data-xf-list-type="ol"> FASTER GAME MECHANICS & NPC CREATION - Great. DM'ing is hectic enough with story planning and everything, being able to more quickly throw in encounters is a good thing. Any NPC's that need fleshing out, you can flesh out.</li> <li data-xf-list-type="ol"> NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - If done well, tremendous. The Christmas Tree is a D&D'ism I can certainly do without</li> <li data-xf-list-type="ol"> NO MORE (or less) VANCIAN CASTING - *Cheers* I was a big fan of the Sorcerer in 3rd Edition, and I can only cheer this on. Low level mages having two spells worth their while and having to go through multiple encounters per day was one of my big grievances with D&D, and this is another step in the right direction.</li> <li data-xf-list-type="ol"> NO MORE SPELL SCHOOLS / FOCUS ITEMS - I'm holding off till we hear more about the implementation of the implements (yeah, lame, I know), but from what I hear, this is good. Specialist wizards always were two things: weak, and not much of a specialist at all.</li> <li data-xf-list-type="ol"> SKILL SYSTEM REVAMP - From what we've heard, sounds good. It's never made much sense to me that someone who could jump 6 feet up in the air (so to speak), and climb the Mount Everest with ease (so to speak), still would sink to the bottom of a lake because he didn't take swim. Too many skills -> sillyness.</li> <li data-xf-list-type="ol"> BASIC RACES CHANGES - *shrugs* The half-orc gave some roleplaying potential, but in my experience - and without some serious homebrewing - gnomes never served except for comic characters, which don't seem to fit the new setting. Also, Tieflings and Dragonborn have potential.</li> <li data-xf-list-type="ol"> Racial Pantheons getting the boot - Good. You can implement this in a manner of your choosing (reinstate a few old ones and use them as aspects, or some such), but racist gods never made much sense to me. </li> <li data-xf-list-type="ol"> Playtested less then previous edition - *Boing* That's the sound of a jump to conclusions.</li> <li data-xf-list-type="ol"> Elimination of Prestige Classes - The Paths mechanic <em>looks</em> to be a potentially better implementation of this, but that remains to be seen. I'm hopeful, really; can't get much worse than the potential for munchkinism present in PRC's.</li> <li data-xf-list-type="ol"> Effort to actually balance feats - Good. Feats should remain meaningful, but in 3.x feats could be ranked from "way too good" all the way down to "not even if I got it for free".</li> </ol></blockquote><p></p>
[QUOTE="Lord Ernie, post: 3961144, member: 58517"] [list=1] [*] NO MORE LEVEL DRAIN - Great. Always hated it. Too much bookkeeping for too little effect. [*] NO MORE ABILITY DRAIN - Good. See Item 1 [*] NO MORE ETHICAL ALIGNMENTS - About friggin' time. Alignment is one of the most miss-used and ranted-on parts of D&D, and its effect on mechanics has always been a questionable leap for me. [*] SNEAK ATTACK ON ANYTHING - Note that "anything" is something we don't know to be true yet. But I like the idea of Rogues being able to do their thing against undead and constructs - just not all and every one of them [*] FASTER GAME MECHANICS & NPC CREATION - Great. DM'ing is hectic enough with story planning and everything, being able to more quickly throw in encounters is a good thing. Any NPC's that need fleshing out, you can flesh out. [*] NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - If done well, tremendous. The Christmas Tree is a D&D'ism I can certainly do without [*] NO MORE (or less) VANCIAN CASTING - *Cheers* I was a big fan of the Sorcerer in 3rd Edition, and I can only cheer this on. Low level mages having two spells worth their while and having to go through multiple encounters per day was one of my big grievances with D&D, and this is another step in the right direction. [*] NO MORE SPELL SCHOOLS / FOCUS ITEMS - I'm holding off till we hear more about the implementation of the implements (yeah, lame, I know), but from what I hear, this is good. Specialist wizards always were two things: weak, and not much of a specialist at all. [*] SKILL SYSTEM REVAMP - From what we've heard, sounds good. It's never made much sense to me that someone who could jump 6 feet up in the air (so to speak), and climb the Mount Everest with ease (so to speak), still would sink to the bottom of a lake because he didn't take swim. Too many skills -> sillyness. [*] BASIC RACES CHANGES - *shrugs* The half-orc gave some roleplaying potential, but in my experience - and without some serious homebrewing - gnomes never served except for comic characters, which don't seem to fit the new setting. Also, Tieflings and Dragonborn have potential. [*] Racial Pantheons getting the boot - Good. You can implement this in a manner of your choosing (reinstate a few old ones and use them as aspects, or some such), but racist gods never made much sense to me. [*] Playtested less then previous edition - *Boing* That's the sound of a jump to conclusions. [*] Elimination of Prestige Classes - The Paths mechanic [i]looks[/i] to be a potentially better implementation of this, but that remains to be seen. I'm hopeful, really; can't get much worse than the potential for munchkinism present in PRC's. [*] Effort to actually balance feats - Good. Feats should remain meaningful, but in 3.x feats could be ranked from "way too good" all the way down to "not even if I got it for free". [/list] [/QUOTE]
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