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General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Plane Sailing" data-source="post: 3963277" data-attributes="member: 114"><p>Well, in 3.x</p><p></p><p>Rogue sucks against undead period.</p><p></p><p>Wizard doesn't worry much about iron golem ever since the golem was defined as unbeatable spell resistance. The wizard has such a range of no-SR spells that overcoming it is unlikely to ever be a problem unless specifically set up.</p><p></p><p>Warrior without a silver weapon against a werewolf? Well, thanks to the magic of 3e DR rather than immunities, he can power attack away with his two handed sword - it isn't that difficult to get some damage past the DR 10/silver each round.</p><p></p><p>Rogue still sucks against undead though.</p><p></p><p>In 3e the designers decided to balance the rogue being good in combat occasionally and not at other times by giving it more to do out of combat. Happily 4e designers (and thousands of person years of experience) has shown that it isn't a good plan. Much better to give all classes interesting options which allow them to be effective in combat, as well as interesting options which allow them to be effective out of combat too.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3963277, member: 114"] Well, in 3.x Rogue sucks against undead period. Wizard doesn't worry much about iron golem ever since the golem was defined as unbeatable spell resistance. The wizard has such a range of no-SR spells that overcoming it is unlikely to ever be a problem unless specifically set up. Warrior without a silver weapon against a werewolf? Well, thanks to the magic of 3e DR rather than immunities, he can power attack away with his two handed sword - it isn't that difficult to get some damage past the DR 10/silver each round. Rogue still sucks against undead though. In 3e the designers decided to balance the rogue being good in combat occasionally and not at other times by giving it more to do out of combat. Happily 4e designers (and thousands of person years of experience) has shown that it isn't a good plan. Much better to give all classes interesting options which allow them to be effective in combat, as well as interesting options which allow them to be effective out of combat too. Cheers [/QUOTE]
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4th ed, the Good & the Bad?
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