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General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Gargoyle" data-source="post: 3963280" data-attributes="member: 529"><p>NO MORE LEVEL DRAIN - Good - The only thing good about level draining is that it scared the players. I think I'm a clever enough DM to do that without causing the frustration of losing a level.</p><p></p><p>NO MORE ABILITY DRAIN - Good - It's not worth the bookkeeping in 3.5. </p><p></p><p>NO MORE ETHICAL ALIGNMENTS - Good - I've never been a fan of alignment being shoved down my throat. As I understand it, it still exists in 4e enough so that people who want to use it can, and those of us who prefer to leave it behind can do so. </p><p></p><p>SNEAK ATTACK ON ANYTHING (Good for the most part) - I have no problem with abstracting sneak attack so that rogues can sneak attack undead or constructs. I do think that in very rare circumstances a creature should be immune to sneak attacks. Some examples: oozes, gelatinous cubes, incorporeal creatures. </p><p></p><p>FASTER GAME MECHANICS & NPC CREATION (Good) - Yes, very good.</p><p></p><p>NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS (GOOD) - I like that I might be able to finally run a low magic campaign. Or at the very least, heroes will be defined more by their abilities and less by what they're carrying.</p><p></p><p>NO MORE (or less) VANCIAN CASTING (Good) - I love per encounter and at will abilities, and I like that they haven't completely abandoned per day abilities.</p><p></p><p>NO MORE SPELL SCHOOLS (bad?) FOCUS ITEMS (Unsure) - I'm not sure about this either. I don't like fluff mixed up too much in the rules, and this seems unnecessary.</p><p></p><p>SKILL SYSTEM REVAMP (Good) - I like the SW saga system and think skills need some simplification in D&D. </p><p></p><p>BASIC RACES CHANGES (Don't Care) - I've always tweaked the races in my homebrew campaigns. If I don't think the dragonborn will fit, I'll remove them. If I want gnomes, I'll add them. Right now I'm thinking I don't really care for tieflings or dragonborn too much and may take them out or make them rare. </p><p></p><p>In my campaigns I'm much more in favor of creating an interesting human culture rather than a bunch of races that accentuate some trait of human personality or culture.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3963280, member: 529"] NO MORE LEVEL DRAIN - Good - The only thing good about level draining is that it scared the players. I think I'm a clever enough DM to do that without causing the frustration of losing a level. NO MORE ABILITY DRAIN - Good - It's not worth the bookkeeping in 3.5. NO MORE ETHICAL ALIGNMENTS - Good - I've never been a fan of alignment being shoved down my throat. As I understand it, it still exists in 4e enough so that people who want to use it can, and those of us who prefer to leave it behind can do so. SNEAK ATTACK ON ANYTHING (Good for the most part) - I have no problem with abstracting sneak attack so that rogues can sneak attack undead or constructs. I do think that in very rare circumstances a creature should be immune to sneak attacks. Some examples: oozes, gelatinous cubes, incorporeal creatures. FASTER GAME MECHANICS & NPC CREATION (Good) - Yes, very good. NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS (GOOD) - I like that I might be able to finally run a low magic campaign. Or at the very least, heroes will be defined more by their abilities and less by what they're carrying. NO MORE (or less) VANCIAN CASTING (Good) - I love per encounter and at will abilities, and I like that they haven't completely abandoned per day abilities. NO MORE SPELL SCHOOLS (bad?) FOCUS ITEMS (Unsure) - I'm not sure about this either. I don't like fluff mixed up too much in the rules, and this seems unnecessary. SKILL SYSTEM REVAMP (Good) - I like the SW saga system and think skills need some simplification in D&D. BASIC RACES CHANGES (Don't Care) - I've always tweaked the races in my homebrew campaigns. If I don't think the dragonborn will fit, I'll remove them. If I want gnomes, I'll add them. Right now I'm thinking I don't really care for tieflings or dragonborn too much and may take them out or make them rare. In my campaigns I'm much more in favor of creating an interesting human culture rather than a bunch of races that accentuate some trait of human personality or culture. [/QUOTE]
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