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4th ed, the Good & the Bad?
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<blockquote data-quote="Phaezen" data-source="post: 3964307" data-attributes="member: 42839"><p>I suppose it is about time for me to delurk and add my ZAR 0.02 <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Opions expressed below are mine and based on incomplete and minimal info. They are bound to change in the next few months and may not be held against me any any way or form <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>As a side note I am approaching 4E as I would a new game system</p><p></p><p> 1. NO MORE LEVEL DRAIN - Neutral to Good, level drain makes for scary fights but the maths involve, especialy in the middle of a fight is just not worth it.</p><p> 2. NO MORE (temporary) ABILITY DRAIN - Nuetral to Good, see above</p><p> 3. NO MORE SAVE-OR-DIE - Good, nothing sucks more than loosing a character or even a monster to one spell.</p><p> 4. NO MORE ETHICAL ALIGNMENTS - neutral</p><p> 5. SNEAK ATTACK ON ANYTHING - Good, nothing is more pathetic than seeing the look on a rogue players face when coming up against another batch of sneak attack proof monsters. Although we do need to see how they are going to be running sneak attacks in 4E. As a possible idea to test this in 3.x let the character roll a knowldge check (religion for undead, nature for plants, arcane for constructs) to find weak/critical points to attack to allow the sneak attack/critical.</p><p> 6. FASTER GAME MECHANICS - Not enough info</p><p> 7. FASTER (N)PC CREATION - Not enough info</p><p> 8. NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - Good, what I am realy looking forward to here is not having to give disposable monsters magic items to make them a challenge for the party.</p><p> 9. NO MORE (or less) VANCIAN CASTING - Good, hopefully this will see an end to the 15 minute adventuring day. Also I hope it will make dungeon crawls more exciting as we should now be able to design living dungeons with better interaction between groups of monsters.</p><p> 10. NO MORE SPELL SCHOOLS - Good, what I am really looking forward to here is haveing specialist spellcasters not just being a wizard with a restricted spell list. A necromancer should be more than a wizard/cleric who focusses on creating undead, same as a summoner, illusionist etc.</p><p> 11. FOCUS ITEMS - Waiting to see implementation, but could be a good thing tm.</p><p> 12. SKILL SYSTEM REVAMP - Need more info</p><p> 13. BASIC RACES CHANGES - Good, on further thought I like the focus of the new elf compared to previous editions. Elves now have the woodlands race schtick rather than the woodlandsracewhobythewayareswordwieldingmagicuserswithimmunitytosomeundeadattacksandcan spotahiddendoorinadungeonamileoff schtick.</p><p> 14. RACIAL PANTHEONS GETTING THE BOOT - Neutral, this is setting specific and can be homebrewed as needed </p><p> 15. ELIMINATION OF PRESTIGE CLASSES - Neutral, I am waiting to see what they do with Parragon paths, most likely moving to good depending on implementation.</p><p> 16. EFFORT TO BALANCE FEATS - Good</p><p> 17. PARTY ROLES - DEFENDER, LEADER, ETC. - Good, nice for designers helps to create focussed classes. Should help players as well. </p><p> 18. POINTS OF LIGHT SETTING DESIGN - Good. Nice way to introduce new GMs to running a campaign, also more players as heroes focussed</p><p> 19. LACK OF BACKWARDS COMPATIBILITY - Neutral, no real opinion on this.</p><p></p><p>This should be an interesting thread to revisit every month or so as more info becomes available, see how peoples opinions change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>David</p></blockquote><p></p>
[QUOTE="Phaezen, post: 3964307, member: 42839"] I suppose it is about time for me to delurk and add my ZAR 0.02 :heh: Opions expressed below are mine and based on incomplete and minimal info. They are bound to change in the next few months and may not be held against me any any way or form :lol: As a side note I am approaching 4E as I would a new game system 1. NO MORE LEVEL DRAIN - Neutral to Good, level drain makes for scary fights but the maths involve, especialy in the middle of a fight is just not worth it. 2. NO MORE (temporary) ABILITY DRAIN - Nuetral to Good, see above 3. NO MORE SAVE-OR-DIE - Good, nothing sucks more than loosing a character or even a monster to one spell. 4. NO MORE ETHICAL ALIGNMENTS - neutral 5. SNEAK ATTACK ON ANYTHING - Good, nothing is more pathetic than seeing the look on a rogue players face when coming up against another batch of sneak attack proof monsters. Although we do need to see how they are going to be running sneak attacks in 4E. As a possible idea to test this in 3.x let the character roll a knowldge check (religion for undead, nature for plants, arcane for constructs) to find weak/critical points to attack to allow the sneak attack/critical. 6. FASTER GAME MECHANICS - Not enough info 7. FASTER (N)PC CREATION - Not enough info 8. NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - Good, what I am realy looking forward to here is not having to give disposable monsters magic items to make them a challenge for the party. 9. NO MORE (or less) VANCIAN CASTING - Good, hopefully this will see an end to the 15 minute adventuring day. Also I hope it will make dungeon crawls more exciting as we should now be able to design living dungeons with better interaction between groups of monsters. 10. NO MORE SPELL SCHOOLS - Good, what I am really looking forward to here is haveing specialist spellcasters not just being a wizard with a restricted spell list. A necromancer should be more than a wizard/cleric who focusses on creating undead, same as a summoner, illusionist etc. 11. FOCUS ITEMS - Waiting to see implementation, but could be a good thing tm. 12. SKILL SYSTEM REVAMP - Need more info 13. BASIC RACES CHANGES - Good, on further thought I like the focus of the new elf compared to previous editions. Elves now have the woodlands race schtick rather than the woodlandsracewhobythewayareswordwieldingmagicuserswithimmunitytosomeundeadattacksandcan spotahiddendoorinadungeonamileoff schtick. 14. RACIAL PANTHEONS GETTING THE BOOT - Neutral, this is setting specific and can be homebrewed as needed 15. ELIMINATION OF PRESTIGE CLASSES - Neutral, I am waiting to see what they do with Parragon paths, most likely moving to good depending on implementation. 16. EFFORT TO BALANCE FEATS - Good 17. PARTY ROLES - DEFENDER, LEADER, ETC. - Good, nice for designers helps to create focussed classes. Should help players as well. 18. POINTS OF LIGHT SETTING DESIGN - Good. Nice way to introduce new GMs to running a campaign, also more players as heroes focussed 19. LACK OF BACKWARDS COMPATIBILITY - Neutral, no real opinion on this. This should be an interesting thread to revisit every month or so as more info becomes available, see how peoples opinions change ;) David [/QUOTE]
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