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4th ed, the Good & the Bad?
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<blockquote data-quote="Conjurer" data-source="post: 3965933" data-attributes="member: 58544"><p> <ol> <li data-xf-list-type="ol"> NO MORE LEVEL DRAIN - <span style="color: Teal">Good, as long as there are other mechanisms in place to bypass HP as a way to threaten PCs.</span></li> <li data-xf-list-type="ol"> NO MORE (temporary) ABILITY DRAIN - <span style="color: Teal">Good, as long as there are other mechanisms in place to bypass HP as a way to threaten PCs.</span></li> <li data-xf-list-type="ol"> NO MORE SAVE-OR-DIE - <span style="color: Teal">Yes, it's annoying to lose a character to a lose-or-die effect, but that's part and parcel of playing D&D, I think. However, if there still are other save-or-suck effects, not all is lost.</span></li> <li data-xf-list-type="ol"> NO MORE ETHICAL ALIGNMENTS - <span style="color: Teal">Good riddance to a pretty useless and polemic mechanic</span></li> <li data-xf-list-type="ol"> SNEAK ATTACK ON ANYTHING - <span style="color: Teal">Seems Ok to me.</span></li> <li data-xf-list-type="ol"> FASTER GAME MECHANICS - <span style="color: Teal">I'll believe it when I see it.</span></li> <li data-xf-list-type="ol"> FASTER (N)PC CREATION - <span style="color: Teal">I'll believe it when I see it.</span></li> <li data-xf-list-type="ol"> NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - <span style="color: Teal">Good. I already favour low quanitities of magic items in my campaigns anyway.</span></li> <li data-xf-list-type="ol"> NO MORE (or less) VANCIAN CASTING - <span style="color: Teal">It's good that they're giving Vancian a rest. I still need to see the new system in action, though.</span></li> <li data-xf-list-type="ol"> NO MORE SPELL SCHOOLS - <span style="color: Teal">Depends. If I can still cherry-pick spells thematically linked and call myself a Conjurer (or Enchanter or Necromancer), then I won't care a bit. If, however, my spell-selection is going to be limited to blasting spells... well, I'm not going to be happy. I'm waiting on this one.</span></li> <li data-xf-list-type="ol"> FOCUS ITEMS - <span style="color: Teal">Fewer, but more interesting Items? Yes!</span></li> <li data-xf-list-type="ol"> SKILL SYSTEM REVAMP - <span style="color: Teal">Need to see it in action. Seems Ok, so far</span></li> <li data-xf-list-type="ol"> BASIC RACES CHANGES - <span style="color: Teal">None of the important races are missing, so Ok. I can probably work a way to introduce Eladrins into my own homebrew. (Plus, my group played in my admitedly generic homebrew over a year without realizing I had forgotten about Gnomes) </span></li> <li data-xf-list-type="ol"> RACIAL PANTHEONS GETTING THE BOOT - <span style="color: Teal">Good. I already did this in my own homebrew.</span></li> <li data-xf-list-type="ol"> ELIMINATION OF PRESTIGE CLASSES - <span style="color: Teal">Neutral. It seems we lose prestige classes but gain Parangon Paths. If I can still use the latter to give flavour to my homebrew, I'm Ok with it.</span></li> <li data-xf-list-type="ol"> EFFORT TO BALANCE FEATS - <span style="color: Teal">Good. After all, some feats were next to useless before. </span></li> <li data-xf-list-type="ol"> PARTY ROLES - DEFENDER, LEADER, ETC. - <span style="color: Teal">As long as classes are not restricted into the roles I'm fine with it. The people making this game are not stupid, and they know players would resent the unnecesary restrictions.</span></li> <li data-xf-list-type="ol"> POINTS OF LIGHT SETTING DESIGN - <span style="color: Teal">Seems Ok. I might even borrow some fluff for my own homebrew.</span></li> <li data-xf-list-type="ol"> LACK OF BACKWARDS COMPATIBILITY - <span style="color: Teal">Nothing I can't work around to introduce into my own homebrew setting, so far.</span></li> </ol></blockquote><p></p>
[QUOTE="Conjurer, post: 3965933, member: 58544"] [list=1] [*] NO MORE LEVEL DRAIN - [COLOR=Teal]Good, as long as there are other mechanisms in place to bypass HP as a way to threaten PCs.[/COLOR] [*] NO MORE (temporary) ABILITY DRAIN - [COLOR=Teal]Good, as long as there are other mechanisms in place to bypass HP as a way to threaten PCs.[/COLOR] [*] NO MORE SAVE-OR-DIE - [COLOR=Teal]Yes, it's annoying to lose a character to a lose-or-die effect, but that's part and parcel of playing D&D, I think. However, if there still are other save-or-suck effects, not all is lost.[/COLOR] [*] NO MORE ETHICAL ALIGNMENTS - [COLOR=Teal]Good riddance to a pretty useless and polemic mechanic[/COLOR] [*] SNEAK ATTACK ON ANYTHING - [COLOR=Teal]Seems Ok to me.[/COLOR] [*] FASTER GAME MECHANICS - [COLOR=Teal]I'll believe it when I see it.[/COLOR] [*] FASTER (N)PC CREATION - [COLOR=Teal]I'll believe it when I see it.[/COLOR] [*] NO MORE EXCESSIVE AMOUNTS OF MAGIC ITEMS - [COLOR=Teal]Good. I already favour low quanitities of magic items in my campaigns anyway.[/COLOR] [*] NO MORE (or less) VANCIAN CASTING - [COLOR=Teal]It's good that they're giving Vancian a rest. I still need to see the new system in action, though.[/COLOR] [*] NO MORE SPELL SCHOOLS - [COLOR=Teal]Depends. If I can still cherry-pick spells thematically linked and call myself a Conjurer (or Enchanter or Necromancer), then I won't care a bit. If, however, my spell-selection is going to be limited to blasting spells... well, I'm not going to be happy. I'm waiting on this one.[/COLOR] [*] FOCUS ITEMS - [COLOR=Teal]Fewer, but more interesting Items? Yes![/COLOR] [*] SKILL SYSTEM REVAMP - [COLOR=Teal]Need to see it in action. Seems Ok, so far[/COLOR] [*] BASIC RACES CHANGES - [COLOR=Teal]None of the important races are missing, so Ok. I can probably work a way to introduce Eladrins into my own homebrew. (Plus, my group played in my admitedly generic homebrew over a year without realizing I had forgotten about Gnomes) [/COLOR] [*] RACIAL PANTHEONS GETTING THE BOOT - [COLOR=Teal]Good. I already did this in my own homebrew.[/COLOR] [*] ELIMINATION OF PRESTIGE CLASSES - [COLOR=Teal]Neutral. It seems we lose prestige classes but gain Parangon Paths. If I can still use the latter to give flavour to my homebrew, I'm Ok with it.[/COLOR] [*] EFFORT TO BALANCE FEATS - [COLOR=Teal]Good. After all, some feats were next to useless before. [/COLOR] [*] PARTY ROLES - DEFENDER, LEADER, ETC. - [COLOR=Teal]As long as classes are not restricted into the roles I'm fine with it. The people making this game are not stupid, and they know players would resent the unnecesary restrictions.[/COLOR] [*] POINTS OF LIGHT SETTING DESIGN - [COLOR=Teal]Seems Ok. I might even borrow some fluff for my own homebrew.[/COLOR] [*] LACK OF BACKWARDS COMPATIBILITY - [COLOR=Teal]Nothing I can't work around to introduce into my own homebrew setting, so far.[/COLOR] [/list] [/QUOTE]
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