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*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Reynard" data-source="post: 3966414" data-attributes="member: 467"><p>What's a "regular occurance" versus "occassionally"? In official modules? Dungeon magazine adventures? Homebrew adventures? Are we talking about WotC or individual DMs?</p><p></p><p>In any case, the issue of the rogue sneak attack isn't really my point. My point is that players like Doug who can't figure out what to do after using the best ability, or when their best ability isn't working out during a particular fight/scene, are the ones driving the game design. If Doug and players like him aren't having fun, then the game as it is must be "unfun" and therefore must be changed to make sure everyone has as much fun as possible, all the time, continuously and without interruption.</p><p></p><p>It is not a design philosophy I agree with because it is not a playstyle I agree with. Hell, I don't even agree there's a problem, let alone that there's an issue of "unfun" at stake.</p><p></p><p>If you don't like having your special powers limited by circumstance, don't play a rogue. If you don't like having to actually think about allocation of resources over the long term (i.e. a day) don't play a wizard. if you don't like having to support your teammates with buffing and healing, don't play a cleric.</p><p></p><p>Instead, we'll just remove all the problematic elements of the game. For Doug.*</p><p></p><p>*I'm not really picking on you, Doug -- I am just using you as an example.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3966414, member: 467"] What's a "regular occurance" versus "occassionally"? In official modules? Dungeon magazine adventures? Homebrew adventures? Are we talking about WotC or individual DMs? In any case, the issue of the rogue sneak attack isn't really my point. My point is that players like Doug who can't figure out what to do after using the best ability, or when their best ability isn't working out during a particular fight/scene, are the ones driving the game design. If Doug and players like him aren't having fun, then the game as it is must be "unfun" and therefore must be changed to make sure everyone has as much fun as possible, all the time, continuously and without interruption. It is not a design philosophy I agree with because it is not a playstyle I agree with. Hell, I don't even agree there's a problem, let alone that there's an issue of "unfun" at stake. If you don't like having your special powers limited by circumstance, don't play a rogue. If you don't like having to actually think about allocation of resources over the long term (i.e. a day) don't play a wizard. if you don't like having to support your teammates with buffing and healing, don't play a cleric. Instead, we'll just remove all the problematic elements of the game. For Doug.* *I'm not really picking on you, Doug -- I am just using you as an example. [/QUOTE]
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