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*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3966432" data-attributes="member: 5143"><p>This is exactly what I don't like in a game. I like being able to use strategy to win. Strategy requires that I know the relative merits of every action I take.</p><p></p><p>If I know that I do more damage when flanking, it lets me choose between moving to a flanking position and attacking from where I am. I might be able to hit the monster immediately this round or for more damage next. However, I might risk attacks of opportunity or being trapped behind the monster when my allies decide to flee. I might be too far away from the cleric to get healing if I take a big hit. All of those things I know because the rules tell me that's how it works.</p><p></p><p>If I am fighting a monster that due to every rule in the book I cannot reasonably expect to beat all it does is make me want to run away and wonder why a DM would use a monster that we were unable to defeat. Either that, or if I know my DM is one who uses on the fly adjudication then I start guessing randomly at things the DM might accept as an answer:</p><p></p><p>Me: "I run underneath the dragon to a position where he can't hit me and attack his soft underbelly. That should ignore his DR."</p><p>DM: "No, you can't end your movement in an enemies square, sorry."</p><p>Me: "Damn, we're using that rule? Ok. I shoot arrows at the ceiling above its head. Does that cause rocks to collapse on him?"</p><p>DM: "No, arrows don't do anything but chip the rocks."</p><p>Me: "Ok, I'm beginning to get it. *I* cannot defeat this monster, apparently the DM expects the wizard to fireball the ceiling to cause a collapse so we can beat it. I'll delay until after the wizard tries that. Until then, I'll be reading my novel and waiting until I can do something."</p><p></p><p>Frankly, it's no fun to be useless or to be at the whim of the DM as to what will work and what won't.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3966432, member: 5143"] This is exactly what I don't like in a game. I like being able to use strategy to win. Strategy requires that I know the relative merits of every action I take. If I know that I do more damage when flanking, it lets me choose between moving to a flanking position and attacking from where I am. I might be able to hit the monster immediately this round or for more damage next. However, I might risk attacks of opportunity or being trapped behind the monster when my allies decide to flee. I might be too far away from the cleric to get healing if I take a big hit. All of those things I know because the rules tell me that's how it works. If I am fighting a monster that due to every rule in the book I cannot reasonably expect to beat all it does is make me want to run away and wonder why a DM would use a monster that we were unable to defeat. Either that, or if I know my DM is one who uses on the fly adjudication then I start guessing randomly at things the DM might accept as an answer: Me: "I run underneath the dragon to a position where he can't hit me and attack his soft underbelly. That should ignore his DR." DM: "No, you can't end your movement in an enemies square, sorry." Me: "Damn, we're using that rule? Ok. I shoot arrows at the ceiling above its head. Does that cause rocks to collapse on him?" DM: "No, arrows don't do anything but chip the rocks." Me: "Ok, I'm beginning to get it. *I* cannot defeat this monster, apparently the DM expects the wizard to fireball the ceiling to cause a collapse so we can beat it. I'll delay until after the wizard tries that. Until then, I'll be reading my novel and waiting until I can do something." Frankly, it's no fun to be useless or to be at the whim of the DM as to what will work and what won't. [/QUOTE]
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