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4th ed, the Good & the Bad?
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<blockquote data-quote="Leugren" data-source="post: 3966839" data-attributes="member: 44754"><p>Yet another example of why it never pays to choose a character with a martial power source! When you choose a martial power source, people have this irresistible compulsion to invoke "real-world logic" as a nerf-bat against you. The same people who cry "foul" as they watch you attempt to sneak attack a gelatinous cube never even bat an eye when the party wizard effortlessly warps the entire fabric of time and space to obliterate a horde of howling demons. Don't be fooled by the hype; rogues and other martial types will always be the shackled runners of D&D, even in 4e, thanks to the so-called "verisimilitude" nerf-bat that is constantly invoked against them!</p><p></p><p>DM: "Sorry, Regdar, I just don't see how it would be at all possible for you to jump more than 4 or 5 feet in full plate; I don't care what the rules say! You therefore fall into the crevasse and plummet 600 feet to your death... And Lidda, there's just no way you could use that <em>improved evasion</em> ability out in the open like that with nothing to hide behind, so the red dragon fries you to a crisp with his breath weapon."</p><p></p><p>Wizard: "I've gotta agree with the DM on this one, guys; it just wouldn't be realistic. While they're dying, I gesticulate wildly and mutter a string of non-sensical words. This temporarily grants me the ability to fly like Mary Poppins. I use this ability to glide effortlessly across the crevasse, waving at the fluffy pink <em>cloud myconids</em> as I float on by..."</p></blockquote><p></p>
[QUOTE="Leugren, post: 3966839, member: 44754"] Yet another example of why it never pays to choose a character with a martial power source! When you choose a martial power source, people have this irresistible compulsion to invoke "real-world logic" as a nerf-bat against you. The same people who cry "foul" as they watch you attempt to sneak attack a gelatinous cube never even bat an eye when the party wizard effortlessly warps the entire fabric of time and space to obliterate a horde of howling demons. Don't be fooled by the hype; rogues and other martial types will always be the shackled runners of D&D, even in 4e, thanks to the so-called "verisimilitude" nerf-bat that is constantly invoked against them! DM: "Sorry, Regdar, I just don't see how it would be at all possible for you to jump more than 4 or 5 feet in full plate; I don't care what the rules say! You therefore fall into the crevasse and plummet 600 feet to your death... And Lidda, there's just no way you could use that [i]improved evasion[/i] ability out in the open like that with nothing to hide behind, so the red dragon fries you to a crisp with his breath weapon." Wizard: "I've gotta agree with the DM on this one, guys; it just wouldn't be realistic. While they're dying, I gesticulate wildly and mutter a string of non-sensical words. This temporarily grants me the ability to fly like Mary Poppins. I use this ability to glide effortlessly across the crevasse, waving at the fluffy pink [i]cloud myconids[/i] as I float on by..." [/QUOTE]
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