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4th ed, the Good & the Bad?
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<blockquote data-quote="Doug McCrae" data-source="post: 3968848" data-attributes="member: 21169"><p>Gary thought the campaign was the basic unit of play. Magic-users were only balanced against fighters if the game started at 1st, continued to about 10th and then stopped. That idea didn't work because it's very difficult to ensure play fits that pattern. 3e still suffers from this.</p><p></p><p>I think the session should be the maximum possible balance unit. You can't be sure the game will last any longer than that.</p><p></p><p>But making it the encounter gives DMs and players a lot more flexibility. Want one encounter per day (as my current DM prefers)? Now the game works. Want ten encounters in a day? It still works.</p><p></p><p>Likewise having classes needing non-combat scenes for balance really restricts what you can do. What if you want to run a dungeon bash? Well you can't because there's a bard in the party.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3968848, member: 21169"] Gary thought the campaign was the basic unit of play. Magic-users were only balanced against fighters if the game started at 1st, continued to about 10th and then stopped. That idea didn't work because it's very difficult to ensure play fits that pattern. 3e still suffers from this. I think the session should be the maximum possible balance unit. You can't be sure the game will last any longer than that. But making it the encounter gives DMs and players a lot more flexibility. Want one encounter per day (as my current DM prefers)? Now the game works. Want ten encounters in a day? It still works. Likewise having classes needing non-combat scenes for balance really restricts what you can do. What if you want to run a dungeon bash? Well you can't because there's a bard in the party. [/QUOTE]
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4th ed, the Good & the Bad?
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