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4th ed, the Good & the Bad?
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<blockquote data-quote="EATherrian" data-source="post: 3969111" data-attributes="member: 30981"><p>I think other posts above have really said what I've been feeling these last few weeks. I never play characters built with an eye toward combat, except for my fighters. Even then the last fighter I played had the main goal of getting as rich as possible to help save his hometown from poverty. He did as many non-combat things to achieve this goal than he did in combat. The other major thing is rogues in combat and their utility there-in. I've NEVER felt useless in combat so long as I can still hit. Heck, the rogue in D&D is not the DPS the one in WOW is. The rogue in D&D is the utility, or maybe that's just how I see it through my lens of playing experience. My last rogue character (I know, no one wants to hear about my characters lol) was based somewhat on Houdini. I made it so he was usually frightened or uncomfortable fighting, but when it came to traps or devices he was a master. I actually don't think I even did a sneak attack with him, I felt he had no reason to even no how until level 3-4. I thought he was a great character, and as time went on in the campaign I had him grow more comfortable with fighting, although he only would sneak attack if completely necessary. Sorry to use my characters as examples, but I really don't see all these glaring weaknesses so many others seem to see.</p></blockquote><p></p>
[QUOTE="EATherrian, post: 3969111, member: 30981"] I think other posts above have really said what I've been feeling these last few weeks. I never play characters built with an eye toward combat, except for my fighters. Even then the last fighter I played had the main goal of getting as rich as possible to help save his hometown from poverty. He did as many non-combat things to achieve this goal than he did in combat. The other major thing is rogues in combat and their utility there-in. I've NEVER felt useless in combat so long as I can still hit. Heck, the rogue in D&D is not the DPS the one in WOW is. The rogue in D&D is the utility, or maybe that's just how I see it through my lens of playing experience. My last rogue character (I know, no one wants to hear about my characters lol) was based somewhat on Houdini. I made it so he was usually frightened or uncomfortable fighting, but when it came to traps or devices he was a master. I actually don't think I even did a sneak attack with him, I felt he had no reason to even no how until level 3-4. I thought he was a great character, and as time went on in the campaign I had him grow more comfortable with fighting, although he only would sneak attack if completely necessary. Sorry to use my characters as examples, but I really don't see all these glaring weaknesses so many others seem to see. [/QUOTE]
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