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4th ed, the Good & the Bad?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3970915" data-attributes="member: 19675"><p>Then a Hollow Point slug from a large caliber weapon should work just as well, but we've seen the modern vampire stories and know <em>that's</em> not the case.</p><p></p><p></p><p></p><p>Again, that's due to the highly abstract nature of damage mechanics in D&D.</p><p></p><p>Otherwise you'd have rogues (and really, fighters as well) hamstringing opponents, slicing tendons in their wrists or even femoral arteries in the legs or carotid & jugular of the neck and dropping opponents with single blows. The accumulation of strikes would hinder att and dam mods, initiative, AC, etc.</p><p></p><p>In every combat.</p><p></p><p>Instead, there are no crit location tables and almost no way to cripple someone in that fashion.</p><p></p><p>That loss of 61% of his hp in a single blow represents a great degradation in the fighter's capability, especially if you consider that is approximately what the fighter should expect to lose in 2 encounters (or so I'm told).</p><p></p><p>And as it so happens, I just thought of a RW example. I recently watch a mixed-martial arts bout in which one of the guys was struck in the lower right side of his torso. Despite his training, he had obviously suffered a major blow- his defense on that side dropped immediately, followed by his left hand covering the spot of the blow. He winced in visible pain as he retreated and doubled up. Here was his opponent's chance- he charged in to finish the bout...and before he could administer the "coup de grace," he was K.Oed by a right to the jaw. The winning boxer collapsed seconds after the ref declared the bout.</p><p></p><p>Clearly, the man had been struck in a vital area- perhaps a broken rib, perhaps even that rib piercing an organ- but he still had the ability to put away a similarly proficient opponent (they were, in fact, training partners) with a single blow despite being seriously debilitated.</p><p></p><p></p><p></p><p>I've done some sculpting in my past as part of getting an Art/Art History minor.</p><p></p><p>Most artistic interpretations of constructs such as stone or iron golems <em>lack</em> visible joints- texture and sculpting features exist that may resemble armor, but not true joints. I would assume that the magic that animates them prevents them from cracking or bending with metal fatigue when their limbs flex or their necks turn, etc.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3970915, member: 19675"] Then a Hollow Point slug from a large caliber weapon should work just as well, but we've seen the modern vampire stories and know [I]that's[/I] not the case. Again, that's due to the highly abstract nature of damage mechanics in D&D. Otherwise you'd have rogues (and really, fighters as well) hamstringing opponents, slicing tendons in their wrists or even femoral arteries in the legs or carotid & jugular of the neck and dropping opponents with single blows. The accumulation of strikes would hinder att and dam mods, initiative, AC, etc. In every combat. Instead, there are no crit location tables and almost no way to cripple someone in that fashion. That loss of 61% of his hp in a single blow represents a great degradation in the fighter's capability, especially if you consider that is approximately what the fighter should expect to lose in 2 encounters (or so I'm told). And as it so happens, I just thought of a RW example. I recently watch a mixed-martial arts bout in which one of the guys was struck in the lower right side of his torso. Despite his training, he had obviously suffered a major blow- his defense on that side dropped immediately, followed by his left hand covering the spot of the blow. He winced in visible pain as he retreated and doubled up. Here was his opponent's chance- he charged in to finish the bout...and before he could administer the "coup de grace," he was K.Oed by a right to the jaw. The winning boxer collapsed seconds after the ref declared the bout. Clearly, the man had been struck in a vital area- perhaps a broken rib, perhaps even that rib piercing an organ- but he still had the ability to put away a similarly proficient opponent (they were, in fact, training partners) with a single blow despite being seriously debilitated. I've done some sculpting in my past as part of getting an Art/Art History minor. Most artistic interpretations of constructs such as stone or iron golems [I]lack[/I] visible joints- texture and sculpting features exist that may resemble armor, but not true joints. I would assume that the magic that animates them prevents them from cracking or bending with metal fatigue when their limbs flex or their necks turn, etc. [/QUOTE]
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